Watch out for the pillow shading, it makes the creature look like a mass of forms rather than something unified. In particular, the yellow parts (if we go by the black-yellow version) of the chest and neck seem to be shaded independently of the dark parts, so they don't look connected.
When you shade, prioritize the major forms, e.g. the torso as a whole, the limbs, etc. The details should cast weaker shadows than the major forms (because details are, by definition, minor shapes with lower profiles). In some cases, there shouldn't be shadows at all, such as at the boundary between the yellow and black parts of the neck where there is presumably a fairly smooth transition.
Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.
Watch out for the pillow shading, it makes the creature look like a mass of forms rather than something unified. In particular, the yellow parts (if we go by the black-yellow version) of the chest and neck seem to be shaded independently of the dark parts, so they don't look connected.
When you shade, prioritize the major forms, e.g. the torso as a whole, the limbs, etc. The details should cast weaker shadows than the major forms (because details are, by definition, minor shapes with lower profiles). In some cases, there shouldn't be shadows at all, such as at the boundary between the yellow and black parts of the neck where there is presumably a fairly smooth transition.