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Well, a new version is uploaded at: http://kronbits.itch.io/mighty-retro-zero
Now the two forms works. With pressing only jump or pressing jump+direction.
Happy now? :P
"Natural impulse is to hit the direction and press jump."
It just happens automatically.
It's not about adding more buttons to jump, it's about adding timer so when player press oposite direction he still sticks to a wall for a little before falling.
Please watch the video, it'll make your game better and me happier =D
The problem is that you no need to press any opposite direction. You only needs to press z in the air near a wall. The player will change automatically the direction and jump, so you only have to press one key instead 2.
In the new alpha uploaded i added a texts explaining in each zone hot to climp the rope, slide and wall-jumping to be all clear possible ;) .
Jaja yes, i guess i have to change the snow ball sprite to something with blue/grey shadow tones to be different :P
Great stuff. I noticed that there is a white circle (moon) in the sky after the vertical snow ball toss, I thought it was a glitched and stuck snow ball. I think you should change the snowball or the moon so they are not identical.
Great gameplay mechanics by the way!
Yes, the dead will be improved with more randomized explosion. This is a test with the minimun to get working ;) .
yeah, the way it dies now it's almost as though JUST the head explodes while the body sort of disappears.
Would it be possible to randomize the particle vectors a bit, so that when it dies they don't all immediately fall down (so that some of them actually fly upwards a bit before falling) and it looks a bit more scattered? :)
Other than that... omg yes.
One thing that bugs me is the way his back seems to freeze when he throws, as if frames got superimposed.
Looks great other than that =)
New update, hooray! From the preview I thought it's an owl.
It's better but still a bit tight.