This character was one of my favorites for turning into a sprite. I spent a lot of time on figuring out exactly what 'cute' means visually. I tried a variety of faces but I feel the one I settled on was the maximum amount of cute that it could possibly have.(That I knew about at the time that is) I also wanted her to have a cute but sexy pose and I feel I accomplished that.
My job for when I worked on sprite design for Adventure Time 1 was to iconify the AT characters and make them feel like video game characters. Translating the cartoon designs directly to sprites did not work. We had to fatten, shorten and tweak every aspect of the characters so that they would feel coherent in the game. Not to mention we needed them to show up well on the DS and 3DS screen resolution. We took a lot of inspiration from the GBA Kirby games. Another one of our goals was to make sure we maintained a consistent but smooth outline for each character using alphas.
**An interesting fact about all of the Adventure Time sprites for this game is that they all had hand pixeled alpha channels on the edges in order to soften them up and make it a bit more like the cartoon. The typical range for the Alpha was just 77,77,77. The engine would automatically make those colors alphas. t's a neat effect that I hope to see more often.
Strictly for portfolio purposes. Adventure Time and the Fruit Witch are owned by Cartoon Network
--If you like my work consider commissioning me at MAKAPIXEL at gmail