This is quite a step up from your previous work, especially in terms of colour! The colours aren't very unified, but they're vibrant and fun to look at nonetheless.
Suggesting the texture of the leaves on a small pixel tree is tough, and I think you did a nice job. The tree feels three-dimensional because you emphasised the clumps of leaves instead of the individual leaves. However, I feel like the main reason it reads as tree leaves is because it's green, rather than because it's inherently tree-like. It's still noise (and looks very much like noise dithering, which looks different to the pattern dithering in your previous pieces, but is still a type of dithering). Try using larger clusters (use clusters smaller than 4px in area very sparingly), and instead use the shape of those clusters to suggest texture, instead of filling up areas with noise. Although a few artists do have styles that are full of lone pixels and still manage to make great pieces, it takes a lot of practice to do it well and it's best to learn how to work without them first.
Some examples of well-done pixel clusters in foliage:
You've commented on one of my trees, that one was an example of focusing more on large clumps that suggest many leaves with their shape, instead of individual leaves. It's arguably a less interesting style, but it's easier to do for very small pieces. Here are some better examples of that approach: www.pixeljoint.com/pixelart/38577.htm www.pixeljoint.com/pixelart/69875.htm www.pixeljoint.com/pixelart/87284.htm www.pixeljoint.com/pixelart/40958.htm
All of these suggest individual leaves too, but they don't define them (because their size doesn't leave enough room, or just to avoid having too much distracting detail in the case of background pieces).
Notice how the leaves are all made of leaf-shaped clusters of a single colour, with perhaps a rim of shadow and/or highlights, instead of having random shapes or a lot of noise. Notice how few lone pixels there are in these examples. Where they are present, it's always as part of a line, or in a large area of a solid colour. Without these kinds of contexts, lone pixels just create noise.
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This is quite a step up from your previous work, especially in terms of colour! The colours aren't very unified, but they're vibrant and fun to look at nonetheless.
Suggesting the texture of the leaves on a small pixel tree is tough, and I think you did a nice job. The tree feels three-dimensional because you emphasised the clumps of leaves instead of the individual leaves. However, I feel like the main reason it reads as tree leaves is because it's green, rather than because it's inherently tree-like. It's still noise (and looks very much like noise dithering, which looks different to the pattern dithering in your previous pieces, but is still a type of dithering). Try using larger clusters (use clusters smaller than 4px in area very sparingly), and instead use the shape of those clusters to suggest texture, instead of filling up areas with noise. Although a few artists do have styles that are full of lone pixels and still manage to make great pieces, it takes a lot of practice to do it well and it's best to learn how to work without them first.
Some examples of well-done pixel clusters in foliage:
These focus on showing individual leaves:
www.pixeljoint.com/pixelart/31235.htm
www.pixeljoint.com/pixelart/34836.htm
You've commented on one of my trees, that one was an example of focusing more on large clumps that suggest many leaves with their shape, instead of individual leaves. It's arguably a less interesting style, but it's easier to do for very small pieces. Here are some better examples of that approach:
www.pixeljoint.com/pixelart/38577.htm
www.pixeljoint.com/pixelart/69875.htm
www.pixeljoint.com/pixelart/87284.htm
www.pixeljoint.com/pixelart/40958.htm
All of these suggest individual leaves too, but they don't define them (because their size doesn't leave enough room, or just to avoid having too much distracting detail in the case of background pieces).
Notice how the leaves are all made of leaf-shaped clusters of a single colour, with perhaps a rim of shadow and/or highlights, instead of having random shapes or a lot of noise. Notice how few lone pixels there are in these examples. Where they are present, it's always as part of a line, or in a large area of a solid colour. Without these kinds of contexts, lone pixels just create noise.