RPG Sprite Animation

RPG Sprite Animation

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RPG Sprite Animation



user
Title: RPG Sprite Animation
Pixel Artist: simonderfischer  (Level 1 Rookie :: 97 points)
Posted: 11/4/2014 12:03
Palette: 8 colors
Statistics:  5 comments    1 faves    0 avatars

Lately I was playing around with some character sprites I wanna do for an RPG. I just started to get into characters, so feedback would be welcome :)

Finally, there should be a 8 way movement and about 4 body types for both male and female.

6 colors + 1 eye color + outline color at 50% for the shadow

Let me think what you guys think! What can I do better, what do you like?

Have a nice day

Simon

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user
simonderfischer (Level 1 Rookie) @ 11/5/2014 00:35

@all

Thanks a lot for your feedback! Appreciate it!

@Manupix: Funny cause just half an hour ago I found this page and thought: I should really make 4 frames with this passing frame :D Just, exactly my thoughts, thanks for the link though :) You're right of course.

@eishiya: Yes, true.. I thought somehow it would work with the 3poses/4frames system. But the more I look at it now, the more it bothers me ;) Also, I'll try to make a version without the forward movement - see how it looks like.

I keep it updated :)


user
Manupix (Level 11 Godzilla) @ 11/4/2014 13:42

The main issue is the middle frame that's repeated twice per cycle, and is actually a standing pose: because of this, he's shuffling not walking. He should alternatively raise one foot, then the other. See this tuto, 'passing' frames.

I don't mind the once-per-cycle head move, it makes sense because of the ~iso angle: he'd bob his head to one side (that we see as forward) and once to the other (toward the viewer).


user
eishiya (Level 7 Bunyip) @ 11/4/2014 13:11

I feel like at this sprite size, 3 frames isn't enough. It works at smaller sprite sizes, but at this size each leg moves so much between frames that it looks very choppy.  Check out the main character sprites in Sword of Mana for reference. They have a 5-frame walk cycle at a similar scale.

I also think the forward movement of the head is unnecessary. That could work in a battle idle animation, but isn't natural for walking, unless it's meant to be something specific to the character.


user
BathMaster_2000 (Level 5 Assistant Manager) @ 11/4/2014 12:23

This looks great. good animation.


user
Goodlyay (Level 6 Centaur) @ 11/4/2014 12:23

The way the head bobs forward when only one of the feet goes forward looks a bit off.


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