Mosst Improvement

Mosst Improvement

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Mosst Improvement

Title: Mosst Improvement
Pixel Artist: Mosst  (Level 1 Jukyu :: 343 points)
Posted: 11/13/2014 10:08
Statistics:  2 comments    1 faves    1 avatars

This was/is the reference sprite I used to make sure all my objects where at the right scale on my tileset. It uses the colours from dragon quest 3 male protaganist. Hopefully I can use this as my avatar

Re coloured with the adivce from Eishiya. I just started with each of the different colour groups and made the darker bits darker and the lighter bits lighter becasue before they all blended together. I also used some shading do better define certian parts. When making things darker and lighter I also changed the hue but only slightly.

I heard somewhere that you shouldn't use any other colours than black and near black for a sprite outline, so that is what I did.


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ZudZement (Level 5 Captain) @ 11/14/2014 11:24

Looks pretty good. The added shadows give nice depth to the character. Good stuff.

Mosst (Level 1 Jukyu) @ 11/13/2014 12:04
I don't know how to do quotes with html tags so a copy and paste will have to do for now.
eishiya (Level 2 Flatfoot) at 11/13/2014 6:01:00 AM

A lot of the colours here are very similar, so even though you're using many colours, you're getting very little value out of them - both literally (they span a small value range) and figuratively (each colour contributes very little to the piece). I saw this sprite in your WIP thread and thought the character was overwhelmed by the scenery because their colours are so dull.

There are two remedies, best used in unison: Push the values more (darker darks, possibly lighter light colours if that's appropriate), and hue-shift your shadows and highlights (add another hue to your shadows, adding more of it for the even-darker values, and possibly another to the highlights, again getting stronger the further away you get from your midtone/base colours). Both of these will make your colours more interesting and create more contrast, which will make the sprite easier to read.

Hue-shifting, if done consistently, also has the added benefit of making your colours more unified with each other since they're become tied to the same colour or two, which can make it easier to work with colours on nearly-opposite ends of the colour wheel like you've done here. You're being quite daring with the colour choices here and that's awesome, but you'll need a little more work to make them all click together.


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Mosst Improvement avatars, Mosst Improvement icons, Mosst Improvement pixel art, Mosst Improvement forum avatars, Mosst Improvement AOL Buddy Icons

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