Day And Night

Day And Night

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Pixel Art Details

user
Title: Day And Night
Pixel Artist: Fusionnist  (Level 10 Operative :: 19626 points)
Posted: 11/26/2014 11:14
Statistics:  4 comments    0 faves    0 avatars

Discussion

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user
Fusionnist (Level 10 Operative) @ 11/27/2014 06:18

I wanted to make the moon look bright


user
Fusionnist (Level 10 Operative) @ 11/27/2014 06:17

yes I know I realized after posting it.

ill make a new version


user
felchqueen (Level 6 SWAT) @ 11/26/2014 23:43

I agree with eishiay, just a little bit more work would make a huge difference. the most immediately noticeable thing is how the shodow on the rocky outcrop doesn't match what the sun is doing at the end of the day.


user
eishiya (Level 7 Bunyip) @ 11/26/2014 12:22

This is a neat concept and you've done a good job of conveying so much information on such a tiny canvas, but a few things look weird:
- (Ignore this one if this isn't meant to be an Earth setting.) The moon shouldn't be yellow and so much larger than the sun, it's quite grey/white and for most of the year, it looks to be about the same size as the sun to an observer on the Earth. If you want the moon to stand out from the stars, you could make the stars a pale blue rather than pure white (that'll make them look smaller too).
- The stars fade out too late in the day.
- It's weird that the sky and moon both stop moving in the middle and just sit there for a while. They should keep moving. If you want the cycle to take longer, slow down the frame rate instead instead of making one arbitrary frame last longer.
- If the sun moves in an upside-down arc like it does in your animation, that means the planet has rotation that wouldn't allow this particular area to ever experience night xP That kind of arc means there is never a sunrise or a sunset. It should be a ∩ shape like the moon's path, not a U shape.
- The shadow on the land formation disregards the position of the light source in the sky.


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