Walk cycle for an unfinished adventure game. Also fluid/high framerate study
It was my pleasure! I like what you did initially and it's awesome you went for such a high frame rate at such a small size. Typically the smaller characters get the less work that has to be done because the space between parts gets smaller ie, less frames are needed to blend. However, the smoothness is really appealing. Honestly if the frames move by fast enough any amount of frames, even a high amount, is okay. I know back in the day feature films are 24 fps but just recently this year a Disney animator Glen Keane(and his crew of animators) at google did an animated short called 'Duet' at 60 FPS for android phones. If a master from the Disney renassiance is okay with and likes the smoothness of high frame rate than that's gotta mean it's okay. Animation is far from being conquered. Keep experimenting! You've definitely inspired me to think about my animations in a higher more smooth frame rate!
Whoa, that's awesome! Loved what you did, the drag on the arms is especially cool to me! Guess it didn't occur to me that there's plenty of space to do subtleties like that in a 16-frame cycle, haha. And they really do make a difference!
Thanks a lot for taking your time to do that, really really appreciate it!
It's an admirable ambition to attempt a 16 frame walk cycle (8 frames per step)I hope this isn't too forward but I did an edit for your Detective. I've edited legs, arms, coat and a small edit for the head/shoulders) I've left everything else alone. Here is a list.
-Changed the arms so they drag more. This means making the arm slow down before switching directions
-Changed the legs so that they are smoothly following through on an arc. The legs were popping on frames 6 and 14 because no movement of bent leg was happening for 6 to 7 and 13 to 14 (you have the right idea for sure though)
-Changed how the foot lands. When the foot steps we naturally strike with the heel first, then the ball of the foot. This is why foot steps have that Tap-tap sound. 2 hits happen really quickly.
-Changed the leg so it drags more as it's transitioning from contact to passing.
-Rehauled the overlap for the coat(I liked yours a lot but I took a crack at it for fun)
Please feel free to use whatever aspects for my edit that you want. I do not expect you to edit your animation to match mine. I understand how hard it is to go back and edit. This is more for your future animations.
Cannae beat a super smooth walk cycle. I could watch it for hours.
Holy crap, that's pretty! Love it!
you guys! thanks a lot everyone!
and yeah, I reckon he ended up looking like the Tenth, haha! oops
Reminds me of the Tennant's Doctor. Really like!
Awesome! Instant favorite!
Really cool animation. I like the choise of colors
Reminds me of the Doctor =)
Good job =)
I like it! Really shows how smooth low res can be if done properly.
Silky smooth! This is really great, I feel like the hair/head should move a little smoother. Still really awesome though.