2nd animation that I did for this deer. This is a nervous idle. Once again I did a lot of study and used tons of references to come to this finished animation. As before I do not know if this was used in the final game. I had a lot of fun working on this animation. I feel like I was able to bring out an emotion believably. A note about reference. Use it. Always. It's not cheap, it's an industry/artist standard. We are not encyclopedias of all visual knowledge.
An astounding amount of frames were used for this animation's slowness and smoothness. 46 frames with no duplicates. This animation was done straight ahead really rough. I had a bunch of versions and I ended up cobbling something together from the various straight ahead versions and this is the final animation from that process. After the roughs were completed I used the pixel model made by another artists to make sure my rough animation was stable and maintained volume. My greatest pleasure with this animation was the Z rotation of the head (X, and Y being Horiz and Vert)
Strictly for portfolio purposes. Adventure Time and the Deer are owned by Cartoon Network
--If you like my work consider commissioning me at MAKAPIXEL at gmail