Web Color Winter

Web Color Winter

You need to be logged in to rate pixel art.


Pixel Art Details

Web Color Winter

Title: Web Color Winter
Pixel Artist: Smilebit  (Level 1 Rookie :: 82 points)
Posted: 12/22/2014 22:28
Palette: 29 colors
Statistics:  13 comments    7 faves    0 avatars

Just some characters in winter clothes.  Using only web safe colors for no other reason than wanting to see if it could be done.  Each individual character uses 16 colors including transparency.  All colors in total are 29.


If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.

Smilebit (Level 1 Rookie) @ 12/31/2014 21:10

I was just making fun when I said who was supposed to be looking at who.  Text is incapable of capturing my naturally enchanting jovial charm.

For the color: Your example illustrated a point, so in that respect it was useful.  I'm just saying I prefer warmer shadows.  Even if the image was set in the snow, I probably would have commited a color theory faux pas, by making all the shadows warm.

Makapixel (Level 3 Private Eye) @ 12/31/2014 11:39

I'm a fan of experimenting with a variety of different colors and techniques. Another issue that comes up with color picking is it's being picked in a vacuum. There's no way to really know how the colors should be without some sort of environment. That's not a strict rule though. I do like your warms as well. I think it's interesting now that we can see what a cool version looks like. Add some snow, pine trees, hot cocoa and it's golden. As for where they should be looking. Don't tell me, just draw it. Your characters are staring at nothing. That's not my choice. I don't know why you included that comment. How should I know?

One more thing. Color taste is completely subjective. The warm is nice but I prefer cool shadows and warm highlights. Did I go overboard? Yes. Did I have fun? Also yes.

Your work is excellent and I can't wait to see more.


Smilebit (Level 1 Rookie) @ 12/31/2014 02:16

I have to say, I like the de-banding. I'm not typically OCD about things, except when it comes to making sure the outline stays connected.  But I'm going to have to set that aside in order to fix the banding issue.

Not too keen on the selection of colors though.  I'd rather have warm shadows.  They're just cozier, and give a more organic look to eyes&teeth.  I feel like a lot of pixel art abuses the whole warm/cold dynamic to where all of their art looks like the sun is rising on it, during a nippy early spring day.  I prefer more vibrant colors.  It was no accident I chose white to go into red.

Blue should have been looking at Yellow.  Yellow back at Blue.  Purple and Red looking at Green.  Green at Red.

Makapixel (Level 3 Private Eye) @ 12/30/2014 17:02

Okay I finally sat down and did some edits that may be of use to you or that you may find interesting. I realize you said you did this purely out of web safe colors just for kicks but I went and ahead and edited colors and some other aspects.

1. I tried really hard to shift shadow colors to a cooler tone. However, changing some shadows would change a different characters mid tones or light tones, etc.

2. I put it on a mid gray background because trying to color or figure out value on white is very difficult. As a rule always make your art on a mid gray or middle color. If it's too dark or light you won't be able to accurately tell if a color you are using is too light or too dark, this can mess up contrast badly.

3. I did various little edits of your pixel outlines in order to make it less visible. When there are pixels outlines that have steps it can make that section pop out in a bad way. It's called banding and instead of making the pixel grid less evident it accentuates it. Flip back and forth between my edit and yours to see what I mean.

4. I made all the characters eyes interacting with the character next to them. I feel this adds more appeal because it grounds the characters into a reality where they all exist. Instead of blankly staring at nothing. Obviously this change is unnecessary if these are game character sprites but as a single piece I think it works.

5. This was as much a critique as it was a little practice session for myself.

With all that said I don't expect you to go back and edit your piece. If you find some value in this edit that's great! Perhaps there are some changes you like and perhaps there are some you do not like. Take what is useful and discard the rest.

Overall I like the piece a lot and the characters have a lot of life. Great poses, great hands, and just all around excellent.

showtime (Level 6 Made) @ 12/28/2014 19:07

I like the style, and kudos on the expressive hands! They're great. I think there are some banding issues with some of the outlines but it's not really that noticeable for some reason, maybe since the way you pixel is quite consistent.

Makapixel (Level 3 Private Eye) @ 12/25/2014 14:21

There are a lot of high saturation colors here but they fit fairly well. I'm also a fan of the large amounts of contrasts for the light and shadow. Something to think about for your next piece is using different hue ramps for your lighting. Right now from what I can see you are straight ramping up and down. Meaning you are only changing value(brightness) An example I can use is generally cooler hues for shadows, warmer for lights. I can do an example for you but I'm away from pc so I'll post it later.

ptoing (Level 7 Cuttlefish) @ 12/25/2014 04:23

I see what you mean after looking at them a bit closer. They kinda are a mix between Disney and a bit of anime (I personally would not do the eye showing through hair. I think it looks more interesting if the hair actually covers part of the eye) and it is kinda hard at this size with those features to make them super different without falling out of a certain style.

Smilebit (Level 1 Rookie) @ 12/24/2014 13:05

I see what you mean by the light occluding.  Fixed that.
For the faces, I'm still not sure.  Because I did give each one a unique head shape, eye shape, mouth, and nose.  But perhaps they don't appear as varied as I see them.  So I will continue to experiment with methods to better vary facial raits.

ptoing (Level 7 Cuttlefish) @ 12/24/2014 01:45

By occlusion I mean that where they go underneath the coat less light would reach them. Less light = less shine.

The harshness issue could be fixed with a single antialias colour, but that would go out of style a bit with what you currently have.

As for different faces. They could have more different eyeshapes, different facial shapes, round, oval, square all that kinda stuff. Just look at actual pictures of faces, photos that is, and see how they differ.

Smilebit (Level 1 Rookie) @ 12/23/2014 15:03

Aaah!  I forgot I upscaled it for tumblr.  Fixed.

Smilebit (Level 1 Rookie) @ 12/23/2014 15:00

Dang, I was so proud of the faces too.  I did stick to a few rules of measurement, so there was a template of sorts.  But 4/5 were drawn from scratch.  The purple one being the exception, starting from an edit of the blue one's face.  But still otherwise drawn from scratch.  I'm at a loss as to what can be done differently, because I'm blind by satisfaction with the amount of variation their faces have currently.  So maybe you can give me a more specific tip.

As for the boots, that's a tough one.  Because I agree that the highlights are harsh.  Except the nearest colors aren't the better choices.  I could use a gray, but then the boots lose their color.  Or I could use a red or a green, but then her boots don't match her coat.  Also, I'm not sure what you mean about occulsion.  Too technical a term.

Frario (Level 6 Made) @ 12/23/2014 14:41

Loving the simplicity and readablity on the colors. I think it would look better at 1x however, It's easier to manually zoom with Pixeljoint

ptoing (Level 7 Cuttlefish) @ 12/23/2014 09:07

Some nice pixelling here. Good colours especially. But I got a pretty big crit regarding the characters. They all have essentially the same face and are very template-ish. There are some minor differences here and there, but it is appearant that they were started from one base and edited (for example they all have the same nose shape, pretty much the same eye spacing, mouth to lip distance the same, minus the middle one who looks like she is grimassing a bit.)

Another minor crit would be the highlight on the far right boots. It looks very harsh and would probably not go all the way up under the coat, because occlusion.

Related & Tags

winter side scrolling, Web Color Winter avatars, Web Color Winter icons, Web Color Winter pixel art, Web Color Winter forum avatars, Web Color Winter AOL Buddy Icons

Sponsored Products


Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.


If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?