this is a mockup for a c64 version of Shovel Knight.
It was done just for fun and actually it is no real basis for a proper conversion keeping the controls in mind. Nethertheless it is a nice game for such an adoption.
The background and bonus objects are done as multicolor charset:
- mixed resolution, screen is devided in 40x25 chars, one global background color.
- hires chars are 8x8 px, background color + one individual color from the first 8 of the c64 palette
- multicolor char are 4x8 px (double pixels), background color, 2 additional colors (fix for the whole screen) and one individual color from the first 8 of the c64 palette.
- fix colors used here are background - brown, multicolor 1 - orange, multicolor 2 - mid grey
the knight is a multicolor/hires sprite overlay, fire monster is a multicolor sprite:
- multicolor sprite size is 12x21px (double pixels), one transparent color, 2 colors fix for all visible sprites (black and white here) and one individual color for each object (light blue for the knight, cyan for the shovel, yellow for the monster)
- hires sprite size is 24x21px, one transparent color, one individual color (dark blue for the knight)
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cool