Tonfa Princess Mockup

Tonfa Princess Mockup

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Pixel Art Details

Tonfa Princess Mockup



user
Title: Tonfa Princess Mockup
Pixel Artist: _32_  (Level 3 Private Eye :: 468 points)
Posted: 2/14/2015 18:04
Statistics:  25 comments    66 faves    0 avatars

A mockup I've been working on for the past week. Intended as a folio piece but I'm pretty fond of the idea so who knows maybe it will go somewhere. About 50 hours.

I wanted to make something reminiscent of my favourite pixel art game; Wonderboy 3 for the sega master system. Pretty much just inspired the resolution, the blocky tiles and the 32x32 sprite restriction. Also a lot of gameplay elements that aren't represented here. Everything is designed to be theoretically usable in a game.

Not sure how many colours exacty. GraphicsGale says 28. Palette chosen with the arbitrary limitation of of each channel either being 00, 3f, 7f, bf, or ff. Inspired by Helm's suggestion of working at rgb 333 or 444 over at pixelation.

Discussion

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Fusionnist (Level 10 Operative) @ 8/18/2015 12:56

Gem! Love it <3


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Delicious (Level 9 Boss) @ 3/11/2015 16:04

Glorious! 


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Hapiel (Level 11 Admiral) @ 3/10/2015 09:29

The water ripples are a really great addition!


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_32_ (Level 3 Private Eye) @ 3/5/2015 14:08

Thanks for noticing, of everything I think I had the most fun with that gem


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Friend (Level 1 Jukyu) @ 3/4/2015 17:19

When the gem hits the floor and shines....


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_32_ (Level 3 Private Eye) @ 2/21/2015 16:17

Thanks everyone


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Mr_Hk_ (Level 5 Sniper) @ 2/21/2015 02:18

The acting is pretty cool !


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Shackhal (Level 5 Detective) @ 2/20/2015 18:23

Very cool animation and very colorful mockup, especially the water splash. And yeah, the backgrounds are difficult xD


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Shiru (Level 6 SWAT) @ 2/20/2015 12:00

Very pleasant animation, and the water splash is a cool touch. Also liked the perspective.


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8 Bit Dreams (Level 10 President) @ 2/16/2015 18:46

Love the ripples. Nice touch.


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Sergiotron (Level 7 Sheriff) @ 2/16/2015 08:39

nnnniiiiicccceeee!!!


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Mandrill (Level 8 Partner) @ 2/15/2015 14:03

The animation is top noch and the colours are brilliant! More details and a refined backround would bring this to another level though.

Awesome piece nonetheless.


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_32_ (Level 3 Private Eye) @ 2/15/2015 08:37

Cool! Thank you. Yes it definitely had the least attention paid to it, backgrounds aren't really my thing. I will probably go back and clean it up more at a later date, I think the level of detail would stay the same though. I was thinking about animating the clouds but it was a bit much for right now.


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Manupix (Level 11 Godfather) @ 2/15/2015 08:32

28 all right.

Awesome anim, lovely colors. Bg looks unfinished though.


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_32_ (Level 3 Private Eye) @ 2/15/2015 08:15

You know I've never played Shantae but I was thinking the same thing the whole time I was making it. Must be the purple/ red combo, very iconic. Maybe I should make her hair green to remind people of wonderboy


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Paddy (Level 3 Hatchet Man) @ 2/15/2015 08:10

Reminds me of Shantae, looks really nice 


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Rikokun (Level 3 Enforcer) @ 2/15/2015 05:05

Awsome animation and level of detail! Would play it! :)


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_32_ (Level 3 Private Eye) @ 2/15/2015 02:36

Thanks all, the ripples were some nice relaxing fun after all the character animation haha, it's the little things that bring a game to life though.

@ADrawingMan: I had the same thought initially but it grew on me. I think in any actual underwater levels I wouldn't do that. For this scene though I kind of wanted the water to look like a plate of glass fixed into the ground. I imagine the playable tiles as like a big long flat cut out section of the world a couple of bricks deep.


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skittle (Level 9 Nidan) @ 2/15/2015 01:35

This is lovely. Imo, I do feel as if the blue clashes a bit with the brown underneath the tiles. Still a very charming mockup.


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surt (Level 11 Godfather) @ 2/14/2015 21:54

Yes, the ripple and splash are great touches.


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failureboy (Level 7 Assassin) @ 2/14/2015 21:21

water animation is simple and pretty cool 


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ptoing (Level 7 Underboss) @ 2/14/2015 20:50

Yeah, I can understand that. At low amounts of steps per channel every extra step will give a good amount of extra range.


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_32_ (Level 3 Private Eye) @ 2/14/2015 19:38

Thanks I did consider going with the SMS palette but I've become quite attached to my 7f colours.


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ptoing (Level 7 Underboss) @ 2/14/2015 19:00

Lovely. The colours are almost SMS, which is RGB222 so 64 possible colours total. Very vibrant.


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PixelPiledriver (Level 2 Flatfoot) @ 2/14/2015 18:19

 it


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