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No worries, chap! You deserve the attention. :)
The larger bullet holes in the right panel look a lot better now.
Yeah, fire is a very demanding effect to pixel realistically, even with a much more suitable palette.
Thanks for the links! I'm a sucker for 80's pop music and lifestyle ever since I've played GTA Vice City. Bloody hell, I even wear a moustache! Well, that has nothing to do with the 80's, but I like the relatedness anyway. :)
Yep, It's awesome that you can identify a decade just by a single piece of music or the fashion that was worn.
@CELS: oh wow I didnt even realize the road portion was part of that segment. I see what you mean. I thought they were completely seperate haha.. sometimes breaking rules in art is the only way to figure out new techniques and styles..regardless of that perspective issue, I really like those buildings.
@ FlyGuy: Thanks, that means a lot! And I'm happy you liked that bit, I was worried I would be lynched for breaking the perspective there :)
dude youre getting so much better. this is awesome. my fav segment is the top down builing view..the colors in that gradient on the builings looks so juicy
@ neofotistou: Thanks, neo! Space Crusade? Now, I was a wh40k fan for about ten years, I thought I knew everything there was to know about wh40k, but I'd never heard of Space Crusade until now. Consider me impressed. Sick reference.
@ Friend: Cheers :)
@ Finlal: Oh, I understood what you meant. Thanks :)
@ Voldimars: Thanks :)
I just used that smile to show what mask I'm talking about. It looks a bit strange (as it looked strange in X-COM).
Though your design looks much more stylish.
@ Mandrill: Thanks so much for the extensive feedback and kind words! The three panels on the right were indeed tricky. The top one is perhaps a bit too small for that style, the middle one has a perspective issue (artistic license since I didn't like the one-point perspective you see in the WIP) and the bottom one... well, I wasn't sure how to add more detail and make it interesting to look at, while maintaining simplicity.
I've uploaded a new version where I tried to fix the contrast on the bullet holes and made the font a tiny bit smoother. I experimented with the fire casting a stronger light on the vehicle, but I could make it look right without adding new colours. Using the same color ramp just makes it look like a conflicting light source and using my oranges didn't work.
I was too young to appreciate the 80's as a child, I was only 6 in 1989. But lately, I've been getting into 80's style artwork and music, people who are trying to recreate all the cool stuff from the 1980's, and leave behind the... silly stuff. It's kind of a pity our society has missed the uniformity in fashion and art style that defined each decade of the 20th century, the 50's, 60's, 70's and early 90's. After 2000, it just kind of... disolved. Anyway, if you ever want to hear some retro 80's music, check out this YouTube channel.
This could be like an updated street fighter 2010 cept Guile is the lead instead of Ken.
actually did you use Guile as a ref?
Damn! That's one helluva pixel.
You can feel that this yields a lot more artistic value! Just for the simple reason that you did it completely on your own. Your choices were genuine and this does your art good.
If the dark border does make the piece better, so be it. Backrounds should always support, never cause trouble with contrast,
The palette and the arrangement of the tiles are excellent, this really helps to tell the story, The fonts are very crisp, and that chrome effect with all those light reflections is gorgeous! I really love the two space tiles and the four that are right beneath them. The other three on the right side are a bit lacking in terms of readability and/or detail, still, they are amazing!
The vehicle, the brilliant armour [makes me want to pixel some Spezz Mareehnnz ;) ], the portrait, the laser-eyed dudes in the dark, the awesome cassette in the preview, the nebulas and the city alone would make awesome pixel-pieces by themselves. I was born to late to witness the 80's, but with a vibe like this I would have loved to lived back then.
I think two minor things could make this superb display of your pixel skill even better. The fire should cast light on the sorrounding objects and the bullet holes need sharper shadows/highlights. Bullets tend to dent metal while puncturing it.
You pixeled somehting exceptional with this piece and reached a higher level as an artist in my opinion.
Can't wait to see your next "test" (brilliant artistic outbrake in my book), mate!
Hell, that's very VHS.
Only thing that bothers me is "o_O" masks of those tech-suit guys.
I love the glitch effect in the preview icon! Nice work