I've got the 8-directional walking frames here and the portrait. It's for my own game project which has been shelved; I plan on getting back into it soon once I catch up with some other things.
Thank you guys.
The progress has been static for quite some time. Though I never planned on stopping.. I'd say the progress never yet left hobby-level. Some have shown interest in working on it/ taking it to real development level but I have avoided that at this stage. I need more foundation assets to be prepared before working with programmers etc. for now.
Really good. I wonder how many people are involved in this project and how the progress is so far.
This looks awesome!
The portrait is very well done and the sprites have proper proportions.
lovely portrait =)
Hmm so Mowglie's account and comments vanished.. now I just come off as an insane person commenting replies and pics to nothing
Thanks King Bobston.
It is a pretty sounding deutsche word.
Pretty rad, man.
Erde, huh? Those pretentious deutsche Wörter are all the fuss, I tell ya ;^)
Thank you kind sir A2J2Tiwari.
I hear you.. I will keep that in mind. I'm sure they could be improved.
Although looking at a lot of RPG spritesheets with sprites close to this size and proportion. It's pretty common to have shuffling legs like that.
Thanks Vagrant, I really like the Superstar sprites..
& here's proof that your statement is truth:
a little off topic but..
Looking at Golden Sun; it looks like the sprites weren't done at the pixel level.. maybe they were digitally painted then reduced. Cause looking at the frames on the spriter's resource there's a lot of odd color placement and noise in the sheets. That or they're just done in a very atypical style.
Beautiful!! I love the sprites sire!
My only dislike is that she seem to have knees in the walking animations, or at least if she does, she doesn't use them.
That's a lovely soft smoothness here.
Yeah I noticed that.. I'll have to look into it; the whole front frame set may need to be edited (the legs anyway) But for now I like the linear rotation at least. That's alright about the nit-pickiness.. it's good feedback and it'll be documented here for later when I get back to work on it. I appreciate the palette comment; speaking of I have another little image displaying a few more palette sets made for different scenes:
Although the image is very old (I'm sure the sprite's been edited a bit since then).
Indeed I could have like 3 differing shadow sets and make some of them reversable. I may even use sprite lamp for a couple dramatic scenes.. an underwater scene calls for dynamic lighting.
Thank you for the comment! I fixed the alignment on the rotation; you were right it was just the placement.
I never noticed that about the static shadows for some reason; it's something I will certainly address when I get back into development. About those also.. I'm thinking for the game I will make the shadows their own sprite-sheet so I can use various types for different scenes. I have one 45 degree angled set in mind with a sample:
If I use separate sprites I can also implement using layer effects on the shadows, which would be nice if done just right.