Erde Sprite and Portrait

Erde Sprite and Portrait

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Erde Sprite and Portrait

Title: Erde Sprite and Portrait
Pixel Artist: ||||  (Level 8 Venus fly trap :: 18151 points)
Posted: 3/9/2015 14:39
Statistics:  18 comments    19 faves    0 avatars

I've got the 8-directional walking frames here and the portrait. It's for my own game project which has been shelved; I plan on getting back into it soon once I catch up with some other things.

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|||| (Level 8 Venus fly trap) @ 3/15/2015 18:22

Thank you guys.

The progress has been static for quite some time. Though I never planned on stopping.. I'd say the progress never yet left hobby-level. Some have shown interest in working on it/ taking it to real development level but I have avoided that at this stage. I need more foundation assets to be prepared before working with programmers etc. for now.

Trick17 (Level 8 Venus fly trap) @ 3/15/2015 15:46

Really good. I wonder how many people are involved in this project and how the progress is so far.

Mandrill (Level 9 T-rex) @ 3/15/2015 14:51

This looks awesome!

The portrait is very well done and the sprites have proper proportions.

Great piece.

Mr_Hk_ (Level 5 Sniper) @ 3/15/2015 02:46

lovely portrait =)

|||| (Level 8 Venus fly trap) @ 3/13/2015 01:00

Hmm so Mowglie's account and comments vanished.. now I just come off as an insane person commenting replies and pics to nothing

|||| (Level 8 Venus fly trap) @ 3/11/2015 13:24

Thanks King Bobston.


It is a pretty sounding deutsche word.

king_bobston (Level 10 Capo) @ 3/11/2015 12:51

Pretty rad, man.

Erde, huh? Those pretentious deutsche Wörter are all the fuss, I tell ya ;^)

|||| (Level 8 Venus fly trap) @ 3/10/2015 15:29

Thank you kind sir A2J2Tiwari.

|||| (Level 8 Venus fly trap) @ 3/10/2015 15:28

I hear you.. I will keep that in mind. I'm sure they could be improved.

Although looking at a lot of RPG spritesheets with sprites close to this size and proportion. It's pretty common to have shuffling legs like that.

|||| (Level 8 Venus fly trap) @ 3/10/2015 15:25

Thanks Vagrant, I really like the Superstar sprites..

& here's proof that your statement is truth:

a little off topic but..

Looking at Golden Sun; it looks like the sprites weren't done at the pixel level.. maybe they were digitally painted then reduced. Cause looking at the frames on the spriter's resource there's a lot of odd color placement and noise in the sheets. That or they're just done in a very atypical style. 

A2J2TIWARI (Level 4 Murderer) @ 3/10/2015 08:34

Beautiful!! I love the sprites sire!

Drazile (Level 7 Ichikyu) @ 3/10/2015 03:19

My only dislike is that she seem to have knees in the walking animations, or at least if she does, she doesn't use them.

Vagrant (Level 4 Shichikyu) @ 3/9/2015 23:52

That's a lovely soft smoothness here.

As if Golden Sun and Mario and Luigi Superstar Saga had a child.

|||| (Level 8 Venus fly trap) @ 3/9/2015 19:39

Yeah I noticed that.. I'll have to look into it; the whole front frame set may need to be edited (the legs anyway) But for now I like the linear rotation at least. That's alright about the nit-pickiness.. it's good feedback and it'll be documented here for later when I get back to work on it. I appreciate the palette comment; speaking of I have another little image displaying a few more palette sets made for different scenes: Although the image is very old (I'm sure the sprite's been edited a bit since then).

Indeed I could have like 3 differing shadow sets and make some of them reversable. I may even use sprite lamp for a couple dramatic scenes.. an underwater scene calls for dynamic lighting.

|||| (Level 8 Venus fly trap) @ 3/9/2015 18:52

Thank you for the comment! I fixed the alignment on the rotation; you were right it was just the placement.

I never noticed that about the static shadows for some reason; it's something I will certainly address when I get back into development. About those also.. I'm thinking for the game I will make the shadows their own sprite-sheet so I can use various types for different scenes. I have one 45 degree angled set in mind with a sample: If I use separate sprites I can also implement using layer effects on the shadows, which would be nice if done just right.

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