![]() |
|
@Lone Scout
Thank you for the comment! When I designed this piece, I was thinking of demake sort of thing, at first I just wanted Faith, but then I thought of other elements and ended up thinking: "What if Mirror's Edge was released on old PCs?". Of course I didn't look into palletes and etc since I didn't want to limit myself just yet, but you get the idea. Now regarding the critiques:
The shading was already criticized before by some others. This piece was intended to be the first one uploaded to pixel joint many months ago (almost a year actually), since it wouldn't be considered "cheating" and since I don't have many pixel arts to show yet. Overall, I think the shading is quite decent since the only thing I had done before this was Derek Yu's tutorial and animating tiny characters for game prototypes. The black shade is something that I'll definitely take into consideration for future pieces. And I'm even taking into consideration now with the current pieces that I'm working on.
Regarding the posture, it's a classic Faith posture, I might have not done the transition well to pixel art through your eyes, but I've spent a long time without seeing this piece and don't see quite well where I might have failed. Perhaps some visual reference on how to make it better would help (?) Here's the link for the model
Regarding the background, this was an art based off Mirror's Edge and this game is a little bit... too plane. I tried to minimize the colours since it would have ruin the vibe of the clear blue sky I was looking for. I remember trying several different buildings but they didn't cut. One thing I didn't try, though, was to add clouds and, perhaps, a Sun (or some sort of different light rays). Again, coming back to the first paragraph, This was the first pixel art ever made, adding those stuff would probably be ugly made by me now and even uglier back in the day.
And yeah, I really appreciate your time to write the words for me. I'll take the black shading (as I've seen it's indeed harsh) and work better with it and regarding other things, I hope you can clarify. I'm really new to this thing and could definitely use some advice. Thanks a lot!
There are a few weird parts to the piece - though little relevant since you have improve sinced then, it is useful.
The shading is very weird. You can consult color theory and use darker shades of red to shade the platform, instead of the harsh black.
The character has a sort of rigid posture. It's odd because in the legs she seems relaxed, though in the back she appears tense.
The background is also a bit too plane. Simplicity is good, but you could add more detail to the buildings.
Depending on how old this piece is, some of these comments may seem more obvious.
One of the more important things I've learned is to not let accuracy prioritise style in many cases. It is also important to make sure a person can recognise the character or the background et cetera, but there is much generosity that the viewer will give in regards to artistic liberty.
In essence, don't limit yourself because of somebody else's work. They put all their creativity into creating the source, as should you.