Island of the Diarchy

Island of the Diarchy

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Pixel Art Details

Island of the Diarchy



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Title: Island of the Diarchy
Pixel Artist: CELS  (Level 7 Sheriff :: 11545 points)
Posted: 4/2/2015 02:11
Palette: 50 colors
Statistics:  32 comments    78 faves    0 avatars

Spent loads of time on this, maybe the longest I have spent per square pixel.

I'm not really happy with the grass at all. Any tips would be welcome. 

WIP here.

Thanks a bunch to everyone over at wayofthepixel.net. Especially Friend, Ai and Gil.


Top Pixel Art - April 2015 (#6)Top Pixel Art - April 2015 (#6)

Discussion

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CELS (Level 7 Sheriff) @ 5/23/2015 16:45

Thanks, albertov! Good luck with your game, you have my vote :)


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albertov (Level 4 Button Man) @ 5/23/2015 12:59

Didn't see this until now, beautiful!


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CELS (Level 7 Sheriff) @ 5/23/2015 05:41

@king_bobston: Thanks! I did experiment a bit, but ultimately I couldn't find anything I liked. And I really wanted to get some blue and yellow in there, which made it harder to find good pixel art references. :)


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CELS (Level 7 Sheriff) @ 5/23/2015 05:15

@scottiand: Thanks a lot! :)

@clefairykid: Ah, that's the best compliment one can wish for :)


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clefairykid (Level 9 Federal Agent) @ 5/21/2015 20:53

ohhh this is really inspirational!! :D


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king_bobston (Level 10 Capo) @ 4/11/2015 12:00

I really like your recent pieces and am looking forward to your other islands!

"I'm not really happy with the grass at all. Any tips would be welcome."

Don't know how you approached it but trying out as many ways as you can think of to make it work and then look at how other people do it and doing it again is pretty helpful (if you haven't already). It's quite fun, too (except for water, I hate pixelling water)!

Example


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scottiand (Level 5 Detective) @ 4/9/2015 09:22

Wow! This is so pretty!


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CELS (Level 7 Sheriff) @ 4/7/2015 13:01

@Mr Hk, that's an amazing edit! Thanks a lot! Something I will keep in mind in future landscapes :)


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Mr_Hk_ (Level 5 Sniper) @ 4/7/2015 12:20

That's a very nice image Mr CELS  !
This calm mood is settled by a nice contrast between warm/cold areas.

I would only add a few details to block the composition and add a pinch of eye guidelines.
More particles to lead frome the highest saturation (tree) to the main stage (the castle) then lock the diagonal by adding a dark first plan and some particules.

<img src="https://dl.dropboxusercontent.com/u/5708588/compo_lockup.gif" alt="compo" />
EDIT = arrg, sorry, don't know how to display img on PJ comments...

Also Manupix advises on contrast are golden.


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CELS (Level 7 Sheriff) @ 4/6/2015 03:42

@Manupix: Oh, I see what you're saying now. Thanks a lot for taking the time to do the edit! The forest does look like it belongs in those clouds in your version, whereas the contrast is a bit high in the original. The hue shifting for the castle makes a lot of sense as well. Something to consider in the future - you can be certain this isn't the last time I'll be pixelling castles in the clouds :)


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CELS (Level 7 Sheriff) @ 4/6/2015 03:37

@hapiel: Thanks a lot! The second image was where I decided things were looking too boring and I had to pimp my pixel art :)

@beetleking: Thanks, always nice to hear :)

@Decroded: Much appreciated! If I'm improving, it's thanks to help from guys like you. :)

 

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Decroded (Level 1 Rookie) @ 4/5/2015 19:06

as I've said I love ur stuff cels I'm feeling the vision behind it and ur technique is improving I hope u keep going :-)


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beetleking (Level 2 Flatfoot) @ 4/5/2015 09:45

Whoa you improving very fast! This piece looks amazing...


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Manupix (Level 11 Godfather) @ 4/5/2015 08:23

Rough and sloppy edit:

From bottom up: original, more contrast on building (not optimal because I didn't bother to make correct volume guesses, also added colors), more 'misty' on contrasted building (quick dirty brightening in PS). The final dark values are close to what they were, the difference isn't as obvious as I thought it would, it's actually more efficient in the trees which only got the misty treatment. Would likely work better if done more carefully though =)


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Hapiel (Level 11 Admiral) @ 4/4/2015 10:15

Very well done! From on the second WIP image you can already see the greatness that was about to come!


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CELS (Level 7 Sheriff) @ 4/4/2015 06:29

@Cyangmou: Thans, that's always a nice compliment to get. I tried to imitate the way you pixelled distant trees in "Thus Spoke the Dragon" , which was a great help.


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Cyangmou (Level 8 Marshal) @ 4/3/2015 19:10

imo by far your best piece so far. kutgw


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CELS (Level 7 Sheriff) @ 4/3/2015 17:24

@Mandrill: Thank you, sir! I think you're right about the composition. Not really guiding the eye too well.  Never really considered a vignette effect in pixel art. Interesting idea :)

@Pixelart_kid: Thanks a lot :)


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Pixelart_kid (Level 6 SWAT) @ 4/3/2015 16:13

Wooooooooooooooooown so beatiful!!!


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Mandrill (Level 8 Partner) @ 4/3/2015 15:09

Damn, chap! You work is getting better and better with every piece.

Beautifuly done. Very soft rendering with the right amount of hard lines to mix it all up. The composition makes my eyes jump around a bit too much, but it's still a brilliant idea to place that red tree right hand corner. I think, a vignette effect on the corners can help with this issue.

Not much to criticize. You rock! :)


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CELS (Level 7 Sheriff) @ 4/3/2015 06:13

@Manupix: Thanks a lot for the detailed feedback! I'll respond point by point. :)

- I'm not sure what you mean about making the building more misty, while increasing contrast. Do you mean the colours should have less saturation and be colder, to blend more with the background?
- I tried to recycle some colours for the foliage, but couldn't make it look good. There's a tiny bit from the castle roof in the tree and there's a little bit of the distant trees in the foreground grass. I guess it's a matter of picking colours better or learning how to use them better.
- Great idea for the composition!


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CELS (Level 7 Sheriff) @ 4/3/2015 06:13

@Friend: Good idea about the border, will try it out :)

@slym, Theoden & PyroFrosty: Thanks! :)


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CELS (Level 7 Sheriff) @ 4/3/2015 06:07

@helcril: Thanks! And you're definitely right about the distant cloud not being as good. I keep pixelling them and it's taking me some time to get the hang of it :)

@Zudzement: Cheers!


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CELS (Level 7 Sheriff) @ 4/3/2015 05:56

@Naji: Thanks a lot, most appreciated. I agree with you in regards to the shading on top of the tree, good point. :)


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PyroFrosty (Level 1 Rookie) @ 4/3/2015 04:48

Cels you never fail to impress ლ(◕◯◕)ლ


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slym (Level 8 Rear Admiral) @ 4/2/2015 21:16

Love this!


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Theoden (Level 6 SWAT) @ 4/2/2015 12:37

This is pretty good.


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Friend (Level 1 Jukyu) @ 4/2/2015 09:07

The clouds turned out really beautiful :D

i agree with manupix 

maybe the preview border would look better than the current one?


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ZudZement (Level 5 Captain) @ 4/2/2015 08:48

Awesome atmosphere in this. Looks like a place for an adventure. Good job.


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Manupix (Level 11 Godfather) @ 4/2/2015 06:05

Wow lurvly!

A few things maybe:
the building might be more contrasted, bc harsh light, and yet a bit misty, bc distance; it's not clear if the light is grazing, more from the front or from the back: I'll take grazing but it's not entirely consistent; the foliage could recycle some colors from elsewhere; I'd make the tree much closer, a large foreground that would extent at least halfway to the left, you'd only see the foliage underside and lots of crazy shadowy detail on the ground =)


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helcril (Level 7 Colonel) @ 4/2/2015 05:42

Agree with Naji, I like grass too. It looks exactly like the grass on the wind.

Clouds/fog around the hill looks better than clouds on background. Pretty realistic, almost like you can touch them. 


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Naji (Level 2 Hired Gun) @ 4/2/2015 04:58

imo the grass looks great

I'm personally not a huge fan of sunrays but I can see it working in this piece

the clouds and especially the spots where the trees and clouds link is really well done.

Love it.

edit: only thing I could point out is that the tip of the red tree seems to be abit too dark on the right side
even if it's not hit by a sunray it shouldn't be that dark I think. But that's literally the only minor critic I have.

Keep it up
 


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