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I love how smooth the animation is, on this one and the walk cycle. Though I feel like the run is lacking force, a sense of speed. When I go back between the two (walk and run) it seems like they're both going the same speed. I think this is due to the fact that the position of the body and the legs are telling us that he's running, but the legs are moving at the same rate as the walk. It doesn't quite feel like hes reaching his legs out to gain extra distance.
Very smooth and fluid, I think it just needs a little bit of extra strength.
Super smooth! I like this. Reminds me of the good ol' game days!
Before all - Thank you for warm words & comments. Soft animation in 24 frames needed for good position in world, because I choose controller like in old good incredible game Flashback. For this task I need very exact position of the human foot. Because each foot always end animation in one correct coordinates. This little bit tied my hands. If I understand that in game build Drake will looks like liquid, of course I change some of frames of sequence. Because gamer deserve only the best result. And this is only way. No options.
And... Thank you again! All of you.