This is a part of a game concept I'm working on with a few friends for uni. It's a real-time tactical haunted house simulation! I can't say whether it'll ever leave concept stages, though, so better not get your spirits (hrhrhr) up too much.
I've been trying to find a good size for the characters when playing in 1920x1080 and other high resolutions while also trying to find a way of shading that'll look serviceable at 100 and 200% size. This'd be for the most detailled of the three views/zoom levels we have planned so far which you can imagine looking pretty similar to Clock Tower: The First Fear in perspective.
Took the chance to also work on the character concepts of the first family moving in after the MCs death in 1950 (so, right after the tutorial), starting with the young mother.
I'll have enough time to blabber on about how this will actually all go when I produce some more content for it all, though, if that's even all that necessary. Comments and critique appreciated more than ever! |