Sometimes I forget that I'm commenting in a community with such a great eye. I mispoke.
What I meant was, it was hard to read as lit compared to the other lights along that row. I think it needs somthing to make it stand out more. When I said brighter, I actually wasn't being literal, I meant make the 'light' appear brighter. I think the best way to acheive this readably would be to over saturate the blue. It may not be true to the source color, but in a single pixel, surrounded by a mute white, should read fine from a distance.
Thank you Goodlyay for pointing out that I needed to clarify this.
I like it. My only crit is that the player 1 light is hard to read as lit without zooming in. Being only one pixel, it may be worth exaggeratingthe brightness.
Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.
Sometimes I forget that I'm commenting in a community with such a great eye. I mispoke.
What I meant was, it was hard to read as lit compared to the other lights along that row. I think it needs somthing to make it stand out more. When I said brighter, I actually wasn't being literal, I meant make the 'light' appear brighter. I think the best way to acheive this readably would be to over saturate the blue. It may not be true to the source color, but in a single pixel, surrounded by a mute white, should read fine from a distance.
Thank you Goodlyay for pointing out that I needed to clarify this.