From my last post, one can figure I've been developing this hexagonal Tactics game called Andragoras: Tales of Magnitude. (I'm keeping the sprite thread updated if any of you are interested in following up the project! Please find it on http://wayofthepixel.net/index.php?topic=18214.0;all .
As so, we are getting ourselves ready to deal with some battle and movement mechanics. Unfortunately I'm still stuck on walking animations atm, which resulted in the perfect placeholder for every Tactical RPG: The Jelly cube! ^^. However, I tried to push it forward a bir more by adding subpixel animation. Even bein far from an expert, that all a whole lot of fun! :D |
Thank you! :)