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Ah, thanks a bunch for your input, Metaru. o A I
Looking back I'm definitely seeing that the hand is too small. But for clarification, it was meant to portray him more so lightly having his hand rest on his arm, similar to this:
www.macrobusiness.com.au/wp-content/uploads/2012/12/arms-crossed_istock_000003411411small.jpg
Or this:
www.caterer.com/careers-advice/interviews/~/media/ct/jobseekers/careers-advice/crossed-arms-2.ashx
So not much of grabbing more than setting down. :>
And I guess my excus--err, I mean, explanation for that was that I might have been afraid of over-shading, in the sense that I would be dramatizing the shadows that the arms and such projected onto the body. Do you think, if it's not a hassle, you could really quick just highlight some of the bigger problem areas? I think that may help. ^^
I think I understand what you meant by there being more of a shadow near the chest area by the arms. I'll see what I can do about that. I'll also see if I can tweak the eye because I am pretty sure I'm seeing what you mean, there.
Thanks a bunch!!
@clefairykid
That's alright. Thanks for your input, nonetheless. Looking back I might have been best off if I didn't try to make it too detailed. But yes, I definitely used plenty of diagrams and stock images / photographs, hahahah
the problem with the hand is basically that its both way too small and it doesnt really looks like he's grabbing his arm. the shading isn't really showing any kind of volume either, seeing how the bottom of the sweater is all dark, but none of the features on the chest cast any shadows at all, nor any of the features on the face.
wich also brings the issue with the eyes not really matching the head's anatomy. the right one in particular seems to be just floating there, instead of just being slighty tilted following the natural curve of the skull.
I was going to say, the only thing that particularly stands out to me is the hand, but I can't say I have much advice regarding it specifically, my own approach to any difficult limb is to do many studies from references, and if possible from a stock image reference that can be applied to the image itself XD deviantart.com has many you might be able to use c:
there, i made a quick highlight of the areas that need to be revised whenit comes to casting shadows and highlights.
most importantly, you need to set a defined lightsource and stick to it, otherwise the shadows wont make any sense and your character will look as flat as a coin. bearn in mind shadows's main purpose is to define volumes, you dont need to fizzle with them to put emphasis on the mood of your piece -thats a job more suited for the palette and/or body language you give to your character.