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Pixel Art Details

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Title: Lonely Neighbourhood
Pixel Artist: Paddy  (Level 3 Hatchet Man :: 5051 points)
Posted: 5/31/2015 21:40
Statistics:  8 comments    5 faves    0 avatars

Main focus is the house, rest of the tiles were just added so the piece would be a bit less bland.

Using DawnBringer's 16 colour palette.

Thanks to Sik, Damian and anyone else who provided help with the piece :)

Discussion

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Paddy (Level 3 Hatchet Man) @ 6/1/2015 18:28

Haha thanks 


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Bitslap (Level 7 General Manager) @ 6/1/2015 17:20

Much better! 
Upped my rating :D


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Damian (Level 10 Operative) @ 6/1/2015 10:12

Uh, cool. The reuse of pattern for tiles shared between roof and path is very interesting to me, its a cheap and easy way to nock out some quick mockups before putting the much needed thought into how to improve the overall design. I might do this in the future :) In terms of improvements, I have to say, get them shadows better! The roof could cast a slightly stronger shadow, just to make it POP a bit more. Also, so to me the purple on the roof makes little to no sense, everything front facing seems to be in decent light. I'd make it brown and then get that shadow right as I said earlier. Also if you're using the darker colour for shadow, be prepared to use it on everything (I wouldn't suggest this).

You also seem to lose volume in areas or try and add volume where it probably isn't really needed. For the latter I'd use the wooden beams just below the roof as an example. The beams going off at angles would probably read fine if they were a flat  brown shade, and then I'd probably emphasis the beam they're all connecting to (cause right now they look like one large piece of wood). To add volume I'd say you need to try and work out tricks to make buildings look like they have more volume, while still being within those restricted tiles. One thing I like to do is move ther door back a few pixels, which actually would make sense right now, because the beam above the door suggests their are actually 3-4 pixels of the door you can't see!! There are many little tricks you can use, I'll leave you to play around with it a bit and figure them out for yourself though :)


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Paddy (Level 3 Hatchet Man) @ 6/1/2015 07:44

@Bitslap - added some diversity in the grass. Thanks for the suggestion

@Theoden - thanks :)

@Bark Snarly - That's exactly what it is, just a tile placed onto the shape of it, I tried twice before to get a decent roof and both times it looked like garbage and was quite frustrating for me so I decided to just paste a texture onto it.

And yeah the grass was just a thing added last minute so the piece wouldn't be a bland big splotch of green.

@Janinhus - thanks, appreciate it :)


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Janinhus (Level 5 Werewolf) @ 6/1/2015 06:57
I agree with what was already said: the grass and roof need some work.

The front part of the house has a very clean style though. Very good!


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Bark Snarly (Level 3 Hatchet Man) @ 6/1/2015 06:23

The splotchy grass is actually moving my attention away from the house. :P

The house looks really sweet though, just not a huge fan of the roof, looks like it's a flat tile that's been pasted to fit into the roof shape and then shaded over (which is what it is looking at the path, right?) Still, the rest of the house looks great, would love to see a bigger piece with a tree and a tavern or larger building in this style!
 


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Theoden (Level 10 Operative) @ 6/1/2015 05:12

I like the minimalistic style and clusters. The shapes read very well especially on the front part of the house.


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Bitslap (Level 7 General Manager) @ 6/1/2015 04:38
Overall its very good but the roof pattern needs more work. The unused space on the roof tiles shows there is much more to be done! 

This would also be much better if the adhoc grass wasnt so similiar in its pattern. Maybe the grass could be more one color with the occasional grass tile.


Related & Tags


house, cottage, rpg, tiles, Lonely Neighbourhood avatars, Lonely Neighbourhood icons, Lonely Neighbourhood pixel art, Lonely Neighbourhood forum avatars, Lonely Neighbourhood AOL Buddy Icons

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