This one is shown in the C64 demo Comaland 100%.
The screen is a mix of a charmode background and a sprite overlay for the logo.
basic restrictions for MultiColor charmode:
screen size is 40:25 characters, each character can be specified as hires or multicolor. chars are organized in charsets which are limited to 256 pieces.
multicolor char is 4x8px with double-wide pixels up to 4 colors,
hires char is 8x8px with 1:1 pixels limited to 2 colors.
background and 2 colors for mc-chars are fix for the whole screen and can be chosen free from the 16 color palette.
one color can be individually used for each char but only from the first 8 of the palette.
The arrangement is a bit tricky here. The background is split to three character sets thanks to the coder. The lower one is a traditional still picture, the middle part is a mix of background and some reserved animated tiles. The upper part is also a mix but the chars are shared between the bg graphics and the animation.
The sprite logos are done with a mix of Multicolor sprites (size 12x21px, double pixel, 3 colors+transparent background) and horizontal stretched Hires sprites (size 24x21px, 1 color + transparent bg). Sprites are also limited. It is only possible to show 8 sprites per line and you still need a coder to show more on screen. And there is only one color free to chose for these objects. Otherwise they are quite flexible in case of animation.
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This is insane, always a pleasure to see your stuff Veto!