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This is so cool.
I am digging the mood, lighting and the sparkly water splash effects.
I have now posted an updated version; the dithering smoke now looks better, and also I added the missing light reflections from the main cannons. :)
Die Admiral Graf Spree, sehr interessant.
Very well pixelled and the subject is right up my alley.
Except from what Fundo and CELS said, I can't make out any other major issues. Personally, I would add warm shadows to the ramp you used for the metal parts, maybe even some greens near the mids.
Nevertheless, it's a great piece.
Thanks for the comments guys. :)
The brownish dithering cloud in the back is supposed to be "light smoke" from the cannon blast, and the other dark gray dithering area is smoke from the ship's exhaust chimney.
But maybe they could indeed be better...I think I'll try to experiment with possible alternatives and will post an updated version when I come up with a better solution.
The dithering idea for the cannon smoke originally came to my head when I thought about some old Amiga flying sims; in many of them the smoke was was done with "dithering circles"...and so I went on with that idea lol. But I think it sort of looks cool, so maybe it's just the shape of the cloud that needs a fix.
And yes, I forgot the reflections from the big cannon too, I'll correct that too in the next version. :)
I agree with Fundo. The dithering cloud detracts from this piece. I would also like to see the flash from the big cannons reflected on the ship, as you have done with the smaller weapons. Since it's pretty dark, I imagine the reflections of the flash would be very easy to see. Maybe even in the water as well.
I really like it! The only thing that bothers me is the big oval of dithering in the back. Maybe I'm just not seeing the meaning of it. Otherwise, great work!
Thanks for the compliments and favorites everyone. :)
And I have now updated the preview pic too; an animated gif has replaced the old still image.