Parkour Forest

Parkour Forest

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Pixel Art Details

Parkour Forest

Title: Parkour Forest
Pixel Artist: Weston  (Level 5 Detective :: 3879 points)
Posted: 6/30/2015 16:07
Statistics:  32 comments    166 faves    0 avatars

A game-play mock-up from 'Into The Rift'; a metroidvania I'm working on.

Top Pixel Art - June 2015 (#5)Top Pixel Art - June 2015 (#5)


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Labbe100 (Level 1 Thug) @ 7/22/2015 09:19

Can't stop watching it ! Parallax are wonderful, everithing is wonderful !
Would like to play !!! 

SturmgewehrKreuz (Level 4 Lieutenant) @ 7/22/2015 01:03

'Kinhell, this is great!

gablp30stm (Level 4 Deputy) @ 7/19/2015 05:08

Reaaly awesome animation looks so fluid and natural

Dokitsu (Level 9 PS1) @ 7/6/2015 20:25

Amazing backgrounds, I love those leaves on the trees.

adpdl (Level 1 Intern) @ 7/5/2015 00:12

This is superb! I checked the game's website and the combat movements and flow look gorgeous too. I'm definitely interested 

Weston (Level 5 Detective) @ 7/3/2015 12:03

Ha! MrBeast, Squirrelsquid!!

You guys are my two favorite people right now! That totally fixed it! Thanks!!

This probem has been bugging me for weeks!

MrBeast (Level 3 Dryad) @ 7/3/2015 05:05

A frame delay of 0 will be interpreted as "not set" and most will display it as it would have a delay of 0.1s.

Squirrelsquid (Level 4 Rubbish) @ 7/3/2015 02:03

most browsers can not display frame delay lower than 0.05 seconds. setting each frame to 0.05 or 0.06 ( to be safe ), should fix that issue. Nice piece btw. :3

Weston (Level 5 Detective) @ 7/2/2015 17:51

I use photoshop, and I had all the frames set to zero delay. I've run into this issue before on long GIFs. I'm not sure how to fix it.

MrBeast (Level 3 Dryad) @ 7/2/2015 15:56

Depends on what application you are using, the GIF format itself has no limit for the framerate, if you say each frame to have a delay of 20ms it will also be played back at that speed.

In GIMP you have to change the layer name:
In Photoshop you have a setting for that:

Shackhal (Level 5 Detective) @ 7/2/2015 15:10

That's an awesome mockup! Nice job xD

Henryk (Level 2 Flatfoot) @ 7/2/2015 12:27

great work

Ubisavis (Level 6 Made) @ 7/1/2015 18:42

it so epic :D

Seikame (Level 4 Button Man) @ 7/1/2015 14:51

Okay, that's a freaking awesome mockup ! °°

JustinGameDesign (Level 8 Marshal) @ 7/1/2015 14:05

Looks great. Always loved your style.

Damian (Level 10 Operative) @ 7/1/2015 13:44

I can't stop watching this!

Weston (Level 5 Detective) @ 7/1/2015 11:41

Thanks for the feedback!

Mr. Beast - I would up the frame count if I could figure out how to make GIFs playback faster. Got any tips?

Lucas Kich - It's not a gameplay recording. We have the combat system largely complete, but the movement system isn't to a point where we could record game-play. Hopefully soon!

There are definitely some wonky physics still. I fussed with it forever, but there were still a bunch of issues that I just ended up letting slide. The slide at the beginning of the walk cycle for example. I'll address all of this stuff in the coming weeks. I appreciate you all pointing them out, it does help me know what's noticeable.

artemvodorez (Level 3 Enforcer) @ 7/1/2015 09:01


Pixelart_kid (Level 6 SWAT) @ 7/1/2015 06:43

MrBeast (Level 3 Dryad) @ 7/1/2015 04:16

Would look a lot more impressive with a higher framerate for the camera movement, 10 FPS might be enough for character animation frames, but definitly not for scrolling. Though even for the character sprites some more varied frame timing would work wonders (lacks inertia as it is).

andylittle (Level 9 T-rex) @ 7/1/2015 01:09

Only wow! If it's frame-by-frame animation, I take my hat off 

s0mbrero (Level 1 Intern) @ 7/1/2015 01:02

Damn this is impressive, all round!

CELS (Level 7 Lotus) @ 7/1/2015 00:35

Prettiest mock-up I've seen in ages. Absolutely stunning. I just wish the main character didn't have Chibi eyes. It makes him look like a little boy, which messes up the portrait, for me. I also kind of wish the light source on the rocks matches the light source on the tree trunks, but I guess that's hard to do because of tiling?

I agree with Adam btw.

Kich (Level 4 Rubbish) @ 6/30/2015 23:41

Wow, impressive! And damn, 142 frames! Did you record it in gameplay and converted to gif or something? Everytime I try to do it the pixels are always destroyed.

Adam (Level 9 Human) @ 6/30/2015 23:23

Lovely backgrounds! I also like the Prince of Persia-like direction change, thugh it looks a bit awkward from standing.

Rook (Level 1 Rookie) @ 6/30/2015 22:45

I think it's gorgeous. Awesome pixel art.

ParkerBabyDiaperCompany (Level 2 King Checker) @ 6/30/2015 21:32

Really impressive.

Some wonky physics in places and the sliding at the beginning of the run dosn't seem to fit.

slym (Level 8 Rear Admiral) @ 6/30/2015 20:55

I absolutely love this!!

Finlal (Level 11 Special Agent) @ 6/30/2015 18:27

And now it isn't showing on the front page (because your preview is 24kb).

Daruda (Level 4 Button Man) @ 6/30/2015 17:01

The flames don't slow like the arrow does...

Pheno (Level 4 Team Leader) @ 6/30/2015 16:53

The fall is pretty slow, and the arc of the jump onto the cliff is a bit weird as well. Very nicely done and polished, though.

Finlal (Level 11 Special Agent) @ 6/30/2015 16:51

That slow-mo is epic.
Though, the fall after it looks a bit slow.

Related & Tags

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