Guile

Guile

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Pixel Art Details

Guile



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Title: Guile
Pixel Artist: The B.O.B.  (Level 11 Master Assassin :: 30709 points)
Posted: 3/9/2006 12:00
Statistics:  29 comments    23 faves    0 avatars

It's (Capcom) Street Fighter's very own Guile, and he looks like he's suffering from a disease I like to call "ditheritis". I know it's messy, but let me explain.

   I originally wanted to create Guile the way Udon Comic's Street Fighter does,(cause the artists are so awsome), but I wanted to do him in MS paint style. About 13 seconds into it, I realized it was impossible to create the whole smoothness in MS Paint, as opposed to using the simple smudge or blur tool in photoshop to blend the colors. Never the less, I still continued on with MS paint by just trying to use a dirty pallete, mixed with a little inspiration from Adarias( you know how he tends to use the greenish-teal, and pink colors for a good mix in his palletes) plus the dithering.

   With only eight colors in total, I'm happy with it overall, except I really don't have time to do a background, so thats why it's just.....there. There were no actual references to this particular drawing, but you can find all sorts of Guile fan art all over the web. I would enjoy some critiques mainly because I can still see some problems with it, mainly the dithering. I still feel I'm not doing it right for some reason. And by the way, it isn't a squished version of guile or chibi style, it's bieng viewed of a birds eye perspective. Oh well, hope to here some voices. So whadya think? Good, bad, or just meh'......

Discussion

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Stickman (Level 6 SWAT) @ 9/21/2007 03:45
Jumping HP into Standing HP, Sonic Boom into Standing HP = Dizzy! :P

Nice rendition of the charge up character.

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Ensellitis (Level 11 Sensei) @ 1/28/2007 07:46
damn, how did i miss this?  awesome work.  i actually prefer the colors in the thumb, but still kick ass

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Xisto (Level 1 Rookie) @ 4/26/2006 10:34
nice draw and nice pic,, but he have so muchhhh muscles

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Bear (Level 1 Rookie) @ 4/6/2006 09:12
i like the icon better than the work, i think you should work more on anatomy, and work on the persepctive also

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Faktablad (Level 6 SWAT) @ 3/16/2006 19:20

I don't know, man, I don't think it's your best.  Your dithering skills are coming along swimmingly, but the perspective doesn't have the impact it should.  There's something funky about it.  Also, the lighting is kind of confusing .   I know you appreciate comments of all types, so I'm going to be bold and give this a "meh".

P.S. the dithering is sa-weet.


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Larwick (Level 8 Regional Boss) @ 3/16/2006 16:19
Hmm yeah, i'd finish off the arm and highten his crotch. I think the face looks fine, cus he could be looking up at the 'cameraman'. I love the colours, and tis a great style.

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ryumaru (Level 3 Private Eye) @ 3/15/2006 20:22

i like the colors on the icon better :>

i think that there is too much detail at the bottom of his arms and legs. when there should be less than whats coming at you.

other than that. it looks awesome.


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Shark (Level 1 Jukyu) @ 3/15/2006 12:26
great technique and colors, however  i think the perspective looks wrong because teh head looks like a front facing portrait and teh body is way big compared to the legs.  I also dont like the shape of his sholders, and i agree would look much better with his other arm.  I cant believe im actually crtting one of your works, and even with mistakes this is great

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Niss (Level 4 Deputy) @ 3/15/2006 05:44
Tough call doing this perpective. Pitty though that the left side (his left arm) is cut off. It would help the dramatical effect if Guile was completey centered. Very nice texture especially the hair-dithering is cool. And a sweet pallete you have here.

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lilhawk2892 (Level 1 Depressed) @ 3/14/2006 17:37
ok like y is his muscles like that he looks messed

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The B.O.B. (Level 11 Master Assassin) @ 3/14/2006 12:46

I think I actually understood the first post better than the second one,lol. Any ways, I totally understand what your saying. I began with a vanishing point, I remember that, but it must have been too close to the actual figure. As for the figure itself, now that I look at it I'm noticing more flaws that you guys are talking about. For one, the chest seems a little higher than usual, when considering this perspective. I also am now seeing that if you were to look at the character from a normal view, he would be tilting over backward with his arms slightly raised forward, in an awkward position.

and to Blick: I barely noticed that, about the shadow that is. If I'm correct it should be pointing towards a more 9:00-11:00 o clock shadow, based from the light source. Thanks for spotting that one Blick.

Just like to finally say thanks for all the crits. I believe that overall, it's ok, yet the perspective was a little too hard for me to pull off. It was good practice though. Although there are some things tht need to be changed, I think I'm just gonna leave it as is, seeing how its already in the gallery, and not in the forum. But once again, that doesn't mean I didn't hear you guys out. Thanks again for the crits, I'll try workin' on it when I try this perspective another time....


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Adarias (Level 11 Special Agent) @ 3/14/2006 12:19
I realised my post really may have been hard to follow, so heres a quick gif:

http://img66.imageshack.us/img66/4681/pespective8ly.gif

i know it gets a bit fudgey around the thighs because i missed with the lines, but it doesnt really effect the final product.

Now just imagine trying to do this in real (spherical) perspective, where every one of those lines is really a tiny section of a massive parabola connecting opposing vanishing points...........

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Adarias (Level 11 Special Agent) @ 3/14/2006 11:29
If you want to try to make it appear more 3d, you could try working from a preliminary sketch using the popular "globs on sticks" meathod to produce realistic body shapes, here it seems from the straight waistline and collarbone that he is made out of flat shapes like paper or boxes.  The rounder organic shapes will help to dispell the sense of flatness.  Also, to keep things in perspective (which for a piece with such exagerated perspective is a must), theres a relatively simple way to figure things out.  Since most characters with superhero proportions like guile are about 8 'heads' high, after defining your downward vanishing point with two lines from that to where the fronts of his shoulders will be, as well as a horizintal  line for hieght of the top of his head and the floor, you can use the diagonals of the paralellogram to cut it in half once, this will be about his waist, put a horizontal line across the intersection of the diagonals.  cut both sections in half again to find kness and heart heights, and cut the four sections now in half to make the 8 'head' heights.  Establish a horizon vanishing point an draw lines back from all the places where the horizontal lines intersect the lines from the downwards vanshing point, then draw two more lines from the downwards vanishing point upwards that will define the thickness of the character at his widest.  now you will have 8 clearly visible prisms which you can use standard superheo anatomic proportions to finll in, while keeping with perspective.  It sounds like a lot of work, but it really helps if you are trying to learn figures in perspective.  Once you get used to it, you will need less and less subdivisions and ultimately just one box for the whole figure.
hope it helps, and again, i really like the shading style

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-DE- (Level 11 General) @ 3/14/2006 10:12
This is perfect, no crits.

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Blick (Level 6 Commander) @ 3/13/2006 16:27
The shadow doesn't follow the lightsource at all. And if the lightsource really was casting a shadow like that, his arm would have to extend further and behind his legs to create its shadow in such a way. I really don't like the arms and abs. Just about anything besides the head and chest looks wrong to me.

And I disagree with Filax 666 about flat shading the top of the hair. It's a fitting texture to dither there, since it's the ends of the strands of his hair. It'd look too smooth if it wasn't dithered.

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Filax_666 (Level 6 Hitman) @ 3/13/2006 08:47

It´s very nice, I would give you a 5 just for trying such an awsome perspective. The colours also work very well.

The only thinkg I think that looks bad is the dithering in the hair. Flat shading would probably work alot better here.


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SILVER (Level 1 Rookie) @ 3/10/2006 07:36

Great job dude , Tough i love to see some colors in a great piece like this .


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d-p (Level 11 Psychopath) @ 3/10/2006 00:37
I really love the perspective, the green preview colos are even more aweseome. The arm on the left is a little cut of, but great dithering.

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The B.O.B. (Level 11 Master Assassin) @ 3/9/2006 21:14
Thanks for the helpful crits everyone. The detail of the arms were meant to look like that, as in a stony-kinda of feel to them( a good example would be at fightersgeneration.com, go to characters section, look under Guile, and look for Snk vs. Capcom Choas Guile art toward the middle of the page, its a picture of him punching)...However I did not mean him to look flat. I will try working on it in the future. As for the legs, I understand what you mean, but I seriously don't know how to fix it...Thanks again though, everybody

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warleygp (Level 3 Private Eye) @ 3/9/2006 18:45
Very Good!  The contrast of the clear colors with the dark ones was excellent! the perspective was very good also.

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Adarias (Level 11 Special Agent) @ 3/9/2006 18:26
He looks flat i think, like a paper thats been tilted....i know its a hard perspective, i jsut feel as though it lacks real thickness especially around the legs.  That aside, the rendering is top-notch and i like the expression a lot.

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Gnarf (Level 1 Depressed) @ 3/9/2006 15:38

Awesome design and very cool perception!  Fav!  Damn, I'm probably going to be adding most of your work to my favorites, so I might as well add you to my buddy list.

 

Keep up the amazing work man!


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Stitchy (Level 6 SWAT) @ 3/9/2006 14:25
A very hard perspective to pull off. D: I'm going to attempt a critique, but I have uh... very little experience with this perspective. (More like I have very little experience at all.) I just think his legs look too small; perhaps give them a little more length? Even from the birds eye view we would see more of his legs. His arms should look a little like they are moving towards the back, as view of a lot of things are lost in such a sharp perspective. It's hard to put it in words. Dx It's really great looking though, you pulled off the colors, face and hair superbly. The perspective is a difficult one, but it's still a wonderful piece.

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Setzer (Level 8 Cannibal) @ 3/9/2006 13:20
Guile kicks ass. but his arms look abit weird o.o as do his legs. but I guess it's just the view. either way, guile kicks ass ;)

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Angel (Level 5 Soldier) @ 3/9/2006 13:00
hmm, if I had to give it any kind of crituiqie, I would say the arms, or more exactly the Muscles on the arm, to me they look a bit... I dunno, flat? I think they should be pointing out more, if you see what I mean.

But apart from that It's realy f'ing sweet. Especialy the colours.
FAV

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Rin'ji (Level 1 Rookie) @ 3/9/2006 12:57
lol if you look to it thinking its squished it looks cooler :D but i noticed yes that it was birds perspective

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Carnivac (Level 8 Shodan) @ 3/9/2006 12:51
It's a pretty interesting image and Guile is always cool anyway.  I'm not keen on Udon's artwork.  While it's pretty well drawn and dynamic, the face's lack any real expression and character.  In that aspect I think your piece is superior to Udon's work.

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The B.O.B. (Level 11 Master Assassin) @ 3/9/2006 12:38
Thanks man. By the way, he isn't squished if anyone is thinking that...it's being viewed from birds eye perspective...thanks again....

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Rin'ji (Level 1 Rookie) @ 3/9/2006 12:25
awesome man love it!

Related & Tags


Guile, Street Fighter, games, fighting games, warriors, fighters, Guile avatars, Guile icons, Guile pixel art, Guile forum avatars, Guile AOL Buddy Icons

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