OpenXcom mod : Earthtech

OpenXcom mod : Earthtech

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OpenXcom mod : Earthtech

Title: OpenXcom mod : Earthtech
Pixel Artist: yrizoud  (Level 6 SWAT :: 6422 points)
Posted: 7/17/2015 11:18
Palette: 80 colors
Statistics:  5 comments    2 faves    0 avatars

OpenXcom is a re-creation of the 1994 game UFO: Enemy Unknown (also known as X-Com: UFO Defense), which reproduces the gameplay faithfully, while removing all bugs and letting people mod it very easily. All graphics have to use the original game palette, which is usual for the time but not easy to draw with : There is one greyscale ramp, but all other colors are linear ramps of very saturated colors, no overlap.

This is a group of inventory sprites I made for such a small mod. It replaces the entire human armory, so that I had much more freedom in design.


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grave (Level 9 Federal Agent) @ 11/29/2019 21:34

Looks pretty great. While I havn't played this mod I do recognize that medkit from a bunch of other x-com mods that have borrowed it.

Psiweapon (Level 4 Ensign) @ 4/4/2016 16:37

Oh hey.

Yrizoud remaking old X-COM sprites with DawnBringer commenting. Awesome.

I'd say the sniper rifle's shadow is too big and flat.

yrizoud (Level 6 SWAT) @ 7/18/2015 08:55

Fixed the pixel, thanks. And OpenXcom is completely operational and playable from start to finish. Development is stil ongoing to support the needs of enthusastic modders, and the game engine is getting closer and closer to play the second game, Terror From the Deep, which has IMO a much better art direction.

DawnBringer (Level 10 Maniac) @ 7/18/2015 07:33

Nice, I loved UFO...but yeah, that is quite a pesky palette (for so many colors). Is OpenXcom "complete" and fully operational? Btw. You got a stray bg-pixel in the assault rifle clip. 

Graindolium (Level 3 Private Eye) @ 7/17/2015 11:31


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