![]() |
|
Thanks everyone, I will definitely put special attention to the color palette on the characters on the next pass!
I really like it, the only thing i can say is that the girl sticks out too much, compared to the rest of the piece she is too detailed, everything else is fabulous though.
They ask me what I do and who I do it for,
how I come up with this shit up in the studio...
Hahaha yes! That's the one!
That part of the game always scared me when I was little.
No problem buddy, best of luck!
it might just be me though btw lol
its just that everything else in the piece has only really 2 shades, but she has around 5 in just her legs. maybe reducing the amount of shades in the character would help
congrats on the kickstarter success btw! looks great!
Absolutely! All of the pieces I've seen look extremely clean and transfer a sense of an high-tech enviroment, just as you intended. Like I said, I think you utilized the palette perfectly. I bet you'll deal with those greys like a boss. :)
I'm glad to see this project is doing amazingly well. I wish you the best of luck with it.
To everyone else, thanks so much for the kind words!
I'll now return to other works of mine, so not to get saturated with only Pixel Art Academy. I have another ZX Spectrum work I haven't published yet, and I'm also finishing a ZX inspired piece referencing every possible game I can fit in there. I also did this one, but it has ripped sprites (although quite some were repixeled to different size to fit into the scale better).
@carrion: To be honest, I didn't know about it until Sprite Something. He has GIMP palettes listed and I downloaded them all sometimes in the past, so as I was starting this project I just went over them all and the Atari one had a really wide range (surprising, since the system is so old). I have always used Visibone for my previous pieces (apart from ZX of course) and I love the super saturated look, but I'm trying to learn more about different palettes (I've tried building my own for Courier of the Crypts portraits and for my next huge oblique piece Spectropolis).
@Mandrill: Thanks, yeah, the blues are my friends. I'm also super happy the the Atari one has a decent selection for skin colors and blond hair. :D But the grays will be a struggle I agree. Here the sky dome lighting with its blue hue saves my ass. :P But in general, I like the green/blue aesthetic that seems to be developing as I work more on the scenes. Pretty pleasant, happy look, which was my desire (optimistic, positive utopia).
@Franuka: THANK YOU for backing, omg, you're amazing!!! I am super grateful.
I vaguely remember TLJ, but probably just looking at screenshots. Is this the location you guys are talking about? The lighting looks familiar, haha.
@MasterSky: Any advice? I know she looks super stiff, because I just copy/pasted her from my style guide that has front, side and 3/4 view in 'default' position. I don't feel that color/shading-wise she doesn't fit in (should she be more cartoony/flatter?), so I might be missing something.
nice work. I'm surprised about the Atari palette. Knowing different 8bit I never gave the closer look to Atari palette though.
The screen itself reminds me of point and click arcades of 90's.
Looks really nice and clean. Good perspective and all.
The game also sounds intriguing.
You utilzed the palette much better this time, fantastic piece!
I love the way how you placed the light on the wall, really cool.
Dude, I got the same feeling hahaha. I need to replay TLJ...
Oh, by the way, good luck on the project man, already backed and can't wait to test it
It's been a long time since I played it but this reminds me of the art studio in The Longest Journey.
amazing atmosphere! brilliant lighting too! i really like this!
however i agree with DatMuffinMan, the girl seems very out of place
keep it up!
@Beeblebrox: That's because it is a (new) point and click (and text) adventure, done with lots of nostalgia for the old ones!
@DatMuffinMan: True, I'm just using ALL the colors from the Atari palette. I've got no restrain yet. Glad you like the scene.
I love this. It reminds me of the old point and click adventure games.
the lady looks a bit out of place with how many shades she has compared to the nice flatness of everything else. The actual furniture/architectural parts are really nice though. Faved for future use :D
I like it.