Pixel Art Academy Studio

Pixel Art Academy Studio

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Pixel Art Academy Studio

Title: Pixel Art Academy Studio
Pixel Artist: Retronator  (Level 5 Assistant Manager :: 2914 points)
Posted: 8/8/2015 05:50
Statistics:  32 comments    51 faves    0 avatars

This is the art studio location from my new project, Pixel Art Academy (now on Kickstarter). Every player will get an art studio where they can "work" on their new pieces (meaning upload them to record progress … the campaign video explains more). This is kinda the concept for it and maybe somewhere along the way (very probably not in first year) you'll even be able to customize it. 
It uses Atari 2600 color palette and I just did a heavy AA (anti-aliasing) pass on it, because I wanted to learn it (I'm very new to it and it shows). But I think AA helps because I had a lot of non-ideal diagonals since it's a perspective+architectural scene. 
I'm ok with it for the level I'm at. There is so much more to learn, which is also the reason why I'm making the game, not so much to teach others (I can only share some knowledge to beginners), but to make a fun environment and tool for anyone at any experience level to improve.


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TheTradingGame (Level 1 Rookie) @ 8/30/2015 03:28

I like it.

rklesmit (Level 5 Captain) @ 8/17/2015 12:11

excited for the kickstarter campaign

Theoden (Level 10 Operative) @ 8/14/2015 07:38

This is wonderful.

Retronator (Level 5 Assistant Manager) @ 8/13/2015 14:02

Thanks everyone, I will definitely put special attention to the color palette on the characters on the next pass!

Pixelarg (Level 6 Yonkyu) @ 8/13/2015 00:19

I can feel the air in that place! :D

Terff (Level 5 Killer Klown) @ 8/12/2015 21:51

I really like it, the only thing i can say is that the girl sticks out too much, compared to the rest of the piece she is too detailed, everything else is fabulous though.

Shadowfox (Level 2 Quiet One) @ 8/11/2015 17:46

They ask me what I do and who I do it for, 

how I come up with this shit up in the studio...

Helm (Level 5 Detective) @ 8/11/2015 13:20

This is lovely. Well done.

Franuka (Level 3 Hatchet Man) @ 8/11/2015 12:53

Hahaha yes! That's the one! 
That part of the game always scared me when I was little.

No problem buddy, best of luck!

MasterSky (Level 6 Yonkyu) @ 8/11/2015 09:36

it might just be me though btw lol

its just that everything else in the piece has only really 2 shades, but she has around 5 in just her legs. maybe reducing the amount of shades in the character would help

congrats on the kickstarter success btw! looks great!

Mandrill (Level 9 T-rex) @ 8/11/2015 05:48

Absolutely! All of the pieces I've seen look extremely clean and transfer a sense of an high-tech enviroment, just as you intended. Like I said, I think you utilized the palette perfectly. I bet you'll deal with those greys like a boss. :)

I'm glad to see this project is doing amazingly well. I wish you the best of luck with it.

Retronator (Level 5 Assistant Manager) @ 8/11/2015 02:19

To everyone else, thanks so much for the kind words!

I'll now return to other works of mine, so not to get saturated with only Pixel Art Academy. I have another ZX Spectrum work I haven't published yet, and I'm also finishing a ZX inspired piece referencing every possible game I can fit in there. I also did this one, but it has ripped sprites (although quite some were repixeled to different size to fit into the scale better).

Retronator (Level 5 Assistant Manager) @ 8/11/2015 02:14

@carrion: To be honest, I didn't know about it until Sprite Something. He has GIMP palettes listed and I downloaded them all sometimes in the past, so as I was starting this project I just went over them all and the Atari one had a really wide range (surprising, since the system is so old). I have always used Visibone for my previous pieces (apart from ZX of course) and I love the super saturated look, but I'm trying to learn more about different palettes (I've tried building my own for Courier of the Crypts portraits and for my next huge oblique piece Spectropolis).

Retronator (Level 5 Assistant Manager) @ 8/11/2015 02:06

@Mandrill: Thanks, yeah, the blues are my friends. I'm also super happy the the Atari one has a decent selection for skin colors and blond hair. :D But the grays will be a struggle I agree. Here the sky dome lighting with its blue hue saves my ass. :P But in general, I like the green/blue aesthetic that seems to be developing as I work more on the scenes. Pretty pleasant, happy look, which was my desire (optimistic, positive utopia).

Retronator (Level 5 Assistant Manager) @ 8/11/2015 02:03

@Franuka: THANK YOU for backing, omg, you're amazing!!! I am super grateful.

I vaguely remember TLJ, but probably just looking at screenshots. Is this the location you guys are talking about? The lighting looks familiar, haha.

Retronator (Level 5 Assistant Manager) @ 8/11/2015 02:00

@MasterSky: Any advice? I know she looks super stiff, because I just copy/pasted her from my style guide that has front, side and 3/4 view in 'default' position. I don't feel that color/shading-wise she doesn't fit in (should she be more cartoony/flatter?), so I might be missing something.

carrion (Level 7 Underboss) @ 8/10/2015 09:43

nice work. I'm surprised about the Atari palette. Knowing different 8bit I never gave the closer look to Atari palette though. 

The screen itself reminds me of point and click arcades of 90's.

Nether (Level 5 NES) @ 8/10/2015 04:44

Looks really nice and clean. Good perspective and all.

The game also sounds intriguing.

Mandrill (Level 9 T-rex) @ 8/9/2015 16:00

You utilzed the palette much better this time, fantastic piece!

I love the way how you placed the light on the wall, really cool.

Franuka (Level 3 Hatchet Man) @ 8/8/2015 17:29

Dude, I got the same feeling hahaha. I need to replay TLJ...

Oh, by the way, good luck on the project man, already backed and can't wait to test it 

Gecimen (Level 11 Sphinx) @ 8/8/2015 16:47

It's been a long time since I played it but this reminds me of the art studio in The Longest Journey.

hostile (Level 5 Sniper) @ 8/8/2015 16:34

nice sense of space a dimension

rklesmit (Level 5 Captain) @ 8/8/2015 16:19

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 8/8/2015 13:47

Beautiful work, pal! :D

AdamF (Level 11 CEO) @ 8/8/2015 12:57

Love the outside area, really cool stuff. 

Pixelart_kid (Level 6 SWAT) @ 8/8/2015 11:39

Great work!! 
Good use of perspective and lighting.

Nevercreature (Level 9 Whale Shark) @ 8/8/2015 10:53

I love it. Inspiring!

MasterSky (Level 6 Yonkyu) @ 8/8/2015 10:41

amazing atmosphere! brilliant lighting too! i really like this!

however i agree with DatMuffinMan, the girl seems very out of place

keep it up!

Retronator (Level 5 Assistant Manager) @ 8/8/2015 08:22

@Beeblebrox: That's because it is a (new) point and click (and text) adventure, done with lots of nostalgia for the old ones!

Retronator (Level 5 Assistant Manager) @ 8/8/2015 08:21

@DatMuffinMan: True, I'm just using ALL the colors from the Atari palette. I've got no restrain yet.  Glad you like the scene.

Beeblebrox (Level 5 Captain) @ 8/8/2015 08:06

I love this. It reminds me of the old point and click adventure games.

DatMuffinMan (Level 4 Mercenary) @ 8/8/2015 07:20

the lady looks a bit out of place with how many shades she has compared to the nice flatness of everything else. The actual furniture/architectural parts are really nice though. Faved for future use :D 

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