RPG Village (tile set & sprite) Part III

RPG Village (tile set & sprite) Part III

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RPG Village (tile set & sprite) Part III



user
Title: RPG Village (tile set & sprite) Part III
Pixel Artist: Pixelart_kid  (Level 6 SWAT :: 8323 points)
Posted: 8/9/2015 20:38
Palette: 182 colors
Statistics:  8 comments    6 faves    0 avatars

This was a commission work for a future game MORPG,  I designed the tiles sets, props and the character sprite.

I'll try to upload more mockup of this game.

PS: I am very well, working on these sprite while listening ost RPG game (like Final Fantasy Mystic Quest, Children of Mana or Soul Blazer 

Discussion

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user
Pixelart_kid (Level 6 SWAT) @ 1/20/2016 19:51

Thank you!!

 

 

I also like listening ost games to make art for games.


user
Caladium (Level 2 Corporal) @ 1/18/2016 20:39

looks cute, would play

I like listening to rpg ost as well when making that type of graphic XD


user
Pixelart_kid (Level 6 SWAT) @ 8/22/2015 18:54

No problem, fixed !! Thank You!!


user
Pixelart_kid (Level 6 SWAT) @ 8/22/2015 18:52

I finished fixing the mock-up. Thank you!! :)


user
Pixelart_kid (Level 6 SWAT) @ 8/22/2015 18:51

I finished fixing the mock-up.
Thank you!!


user
SnowOwl (Level 6 SWAT) @ 8/15/2015 11:38

Stand by plase?


user
Adarias (Level 11 Special Agent) @ 8/10/2015 09:43

historically, single-tone overlays (which are essentially just gamut clamps) have been tentatively allowed, because they modify the whole canvas (and as a result, the entire palette) uniformally, without affecting the way the pixels relate to each other.

contrast with noise, gradients, god rays etc., which effect pixels differently by position, add colors to the palette, etc.

This work succeeds in its goal, but the trees stand out as having a different feeling to them that prevents them from sitting well in the world, and the pavers have so much contrast, they don't sit flat, and look more like obstacles.  

There is solid design happening - technique should follow with time :).


user
MasterSky (Level 6 Yonkyu) @ 8/10/2015 09:21

nice work. but im pretty sure the fade in and out of the loading screen is NPA. looks like you used opacity tools for that. shouldnt really be a big deal though since you can tell the rest is all kosher

nice stuff!


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