Battle Mock Up: Settlement

Battle Mock Up: Settlement

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Battle Mock Up: Settlement



user
Title: Battle Mock Up: Settlement
Pixel Artist: AshCrimson  (Level 5 Detective :: 3849 points)
Posted: 8/10/2015 01:51
Palette: 36 colors
Statistics:  6 comments    4 faves    0 avatars

A mock up with some assets i recently made, as well as improved character models!

Hopefully there's not too much clutter, i just wanted to make sure it wasn't empty looking!

Any and all critique is welcome!

Discussion

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user
CritiqueMyWork (Level 8 Rear Admiral) @ 12/2/2015 09:20

I mean the opposite of japanese style: big heads with details and so on.


user
AshCrimson (Level 5 Detective) @ 12/2/2015 09:13

Thanks for the comment Critiquemywork, what exactly is a "western pixel" style? I just went with what i liked/found comfortable.


user
CritiqueMyWork (Level 8 Rear Admiral) @ 11/29/2015 12:00

Well done. Like many here i like to watch your progress (for example, compared to this http://pixeljoint.com/pixelart/86303.htm). 

I have a question, how come that, being shinning force a reference for you, you went with a western pixel style? .


user
matt0 (Level 3 Corporate Drone) @ 8/13/2015 13:22

Nice layout, reminds me of Warsong / Langrisser. It looks a bit bare without a grass texture but it's very clean and "readable".


user
AshCrimson (Level 5 Detective) @ 8/10/2015 10:42

Thanks for the comment MasterSky, will address these and repost it with the fixes you spoke about! Sorry about the perspective issue and the boring grass, will remedy those. I'll also play around with changing the way the characters hold their weapons.

In regards to the trees, they were supposed to be bushes but i can see how they can be read/seen as trees.


user
MasterSky (Level 6 Yonkyu) @ 8/10/2015 09:16


nice stuff here!

just a few points of critique however. firstly, the room on the left with the blue carpet has some perspective issues. if the walls are raised above the ground, you wouldnt be able to see the gold trim above the lower walls because they would be blocking the viewer's view of it. also, this is more of a matter of opinion really, the grass is a bit boring. since everything else is shaded or has some texture to it, the grass looks too bland. if you do add some detail to it, however, make it very minimal because there is a lot of grass here and you dont want it to be too busy. there is also some weird anatomy/positioning going on with the arms holding the weapons. they look very uncomfortable, almost as if they are keeping their upper arms against their body and only etending their forearms (if that makes any sense). theres also a few issues with the other tiles. the trees dont match the perspective of the rest of this piece. they are way too small and look like theyre supposed to be on a map or something. they also have a bit of pillow shading going on. the stacked boxes and barrels also need some fixing. you can easily tell that you just copied and pasted them (which is fine) but they overlap in a way that makes it very unrealistic. it looks like they are paper cutouts because they dont appear to have any depth. putting the bottom boxes/barrels beside each other instead of overlapping each other with pretty much fix that perspective issue. lastly, the bookshelf needs some working on. it looks nice right now, but it doesnt really make much perspective sense. looking at the top of it, it looks like it is extending out or away from the wall, but the bottom doesnt match that because it is parallel to the wall making it appear as if it is a part of the wall or in the wall. making the bottom of the bookshelf extend much lower (the same length as the top of the bookshelf) will fix that and make the bookshelf look more like a 3D bookshelf.

nonetheless keep it up! theres lots of potential here!


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