This is a WIP. Just updated with more classes and weapons and colors.
The various colors should pretty clearly differentiate who's who, especially once close-up portraits are seen during cut-scene/talking portions. If you look at most strategy games I think you'll find they don't often try to put all the small facial details into the faces of the small unit sprites, but instead have general classes and show specific detail in portraits. Right now we also don't have many main characters added, these are generics, but when that occurs they'll probably be more clearly visible by hair styles and colors than facial features considering the size.
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This is a WIP. Just updated with more classes and weapons and colors.
The various colors should pretty clearly differentiate who's who, especially once close-up portraits are seen during cut-scene/talking portions. If you look at most strategy games I think you'll find they don't often try to put all the small facial details into the faces of the small unit sprites, but instead have general classes and show specific detail in portraits. Right now we also don't have many main characters added, these are generics, but when that occurs they'll probably be more clearly visible by hair styles and colors than facial features considering the size.