Glad that helped.
Yeah, now it looks more organic. But you did missed few things.
>>Also few minor nitpicks. On 1-2 it's bum is going up, but base of it's leg is going down. Dogs can't grow bones that fast. And on 5-6 somehow is't legs are putting together and right after they are moving apart. I can't understand, why. What force is moving them?
I really appreciate this critique! I updated the animation fixing most of the issues you mentioned here. Please let me know if I missed anything!
It is most noticable on right back leg on frames 4-8.
From 4 to 5 it moves one pixel to the left, then from 5 to 6 it moves one pixel right, then 6-7 on pixel left, and then 7-8 - right. this is what gives jitterness effect. You also can notice it on belly on frames 8-3, front right leg 4-8, bum 5-7 and maybe in few more places.
Also one thing that hits my eye is that you have drawn two variations of the part of the body and you just move it around.
Right ear, for example. You have only two ear and those positions are far away for eachother. If you do at least one frame in between, it would look much smoother. In perfect scenario each frame should have different ear from previous one.
And it's not onle for ear. Chest, legs, belly.
Also few minor nitpicks. On 1-2 it's bum is going up, but base of it's leg is going down. Dogs can't grow bones that fast. And on 5-6 somehow is't legs are putting together and right after they are moving apart. I can't understand, why. What force is moving them?
I agree with MasterSky, the whole pixelling is nice. And also nose animation is fluid and smooth.
Animation is not my forte, but I am working on improving. Any advice on how to reduce that jitteriness?
nice pixelling but the animation looks very jittery to me
Yeah, much better.