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@Fusionnist:
Hahaha, thank you. I do agree that I should have found a way to incorporate the red into the ball itself to tie in the palette
@Snow Owl
YES, I agree. I originally had big plans when I started the ball, I wanted to have some tangled together and some holding hands or hugging and stuff. But you're right, I got lazy and ended up just focusing on filling space. I get what you're saying, and thank you very much for the awesome feedback :D
@RAV
XD I will try to disappear for only half of a hundred forevers, tops
Not bad
Now for brutal C&C: my main issue is that you probably went for a larger piece than you could chew, at this level of detail; it's just impossible to give all these 100+k pixels the attention they require. As a result, lines and clusters are not at your current skill level. The girl as the focus of the piece should be the obvious pixeling focus; not saying you didn't make it so, but it could be taken further. The line of her shin, hair outlines, some angular small clusters here and there.
Second main issue: color. Looks like two separate palettes, both great; the way you used each is also great, but these two parts don't make a whole. There is only one color (light yellowish) that is obviously used in both. Of course you wanted to create contrast betwenn girl and corpses, but I'm sure there's a way that would integrate the palette better, to make these parts talk instead of ignoring each other. I think it's both about unifying the palette (shifting some tones to bridge the two sets), and (mostly) recycling colors better. There already is at least one purple (543849) that definitely should help with the corpses.
Lesser nitpicks: it took me way too long to see the crossed legs: the right knee is prob too low, the shins too parallel, and where's her right foot? No idea what her left hand is doing. Hair needs more contrast / volume. She needs to cast a shadow on the corpses she's sitting on.
Finally, I'm pretty sure this needs a background (plain dark will do).
Have fun fixing! =)
This looks nice, envy's true form here (FMA)
I understand the praise though...but you could've tried to get the red in the ball, would have been more squishy :3
Since you asked, here's some nitpicking: I would say that the corpses in the ball could be posed better. They could be put in all sorts of interesting poses, but instead it just feels like they were put there to fill space. I guess that's partially because as you said there's some copy-pasting going on, though. Some of it also doesn't feel like it "flows" very well. I'm not sure how to explain it best... The placing of the corpses in the ball doesn't feel natural, or like how they would get placed normally (if you can call a ball of corpses normal)
Baller. that's what I call a Katamari Damacy.
My crit is that you disappeared for like a hundred forevers.
@Manupix:
Thank you. So much. For taking the time to give me such valuable feedback. That's the shit I'm talking about. I did definitely bite off more than I could chew with this piece; I was originally planning on making a spectre with 5-7 skull heads on it instead of a big ball of corpses lol if I planned ahead properly enough I would have made the lady smaller so I could have made the ball smaller.
I appreciate the feedback so much, I can't thank you enough :)
Fun fact; her legs were a last minute change. You cought me LOL. I like her original pose ( http://i.imgur.com/8xeG68S.png ) but the way I had her legs implied the ball was flat. I did her first, so I originally did up her legs as if she was sitting on the original spectre idea and I only realized this moments before voting commenced for the competition lol.