FE6 - Prototype Roy

FE6 - Prototype Roy

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Pixel Art Details

user
Title: FE6 - Prototype Roy
Pixel Artist: Jealousy  (Level 2 CGA :: 290 points)
Posted: 10/8/2015 12:07
Palette: 16 colors
Statistics:  4 comments    8 faves    0 avatars

oh look i'm murdering my promise to not post fe stuff again

dug this out of my spriting folder for whatever reason
half-assed attempt at remaking prototype/beta roy from some very shoddy screenshot references

there were a couple other versions where i tried to balance out the blues using the existing vanilla palette, but the shading in the screenshots was so weird and embossed and generally difficult to discern that i pretty much just gave up and did whatever

full custom

Discussion

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user
MagicKoi (Level 3 Private Eye) @ 10/11/2015 12:27

I do not agree with everything Cyangmou said. I think it is the gray background and the purple outline that create the 'blurry' effect and not your anti-aliasing. I put it on a white background and it looks fine. The shading is very clean and authentic. Well done!

Also, I encourage you to explore your own style of pixel portraits, by using GBA FE as a starting point.


user
Shon7291 (Level 4 Deputy) @ 10/8/2015 19:55

From what I can tell, you nailed your recreation. I think it looks great!


user
Jealousy (Level 2 CGA) @ 10/8/2015 18:31

I didn't draw the references. They're the only available images I could find of this character's prototype portrait, and I basically tried to recreate the actual portrait from those poor-quality photos. That being the case, most of the chunky/poor shading isn't something I would've stylistically chosen to do if I were merely doing my own take on it.


user
Cyangmou (Level 9 Federal Agent) @ 10/8/2015 17:12

The drawing is ok, but I guess the main thing which bothers me is that it looks really blurry.

You applied the AA not to smoothen things out, but rather as second outline which gets brighter, but you don't break it up - and that causes a "blurring" effect.

On a nitpicking note: the eyeline and the earline doesn't seem to match up properly as you drew it. More importantly, you won't even see the rear ear out of this perspective.


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