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What software did you use to create dithering like that? Awesome piece as usual.
i knew you couldn't resist an endless canvas)) this is very awesome. you got my vote. also, i would love to some day see a game done in your signature style. please tell me you are working on a game.
That's quite an interesting piece.
It definitly stroke me at first, I had a mixed feeling about it.
I love the multi scale aspect of it, doubling the square dithering pattern on the shoulder works great, would have loved to see more of them to pring the first plan closer.
I also dig the dithered square patterns, make the BG fuzzy yet crispy.
But i feel like your third plan is a bit off : the space buggy feels too small or too bright, the huge space ship has no perspective which is strange cuz every other elements as depth in them. Maybe it's also lack a little shading to match BG space station.
In any case you've taken some risks on it and I love this.
Great piece !
How do I know you made it, just by looking at the preview for 1 second?
The mystery continues.
Amazing piece, as always! I personally think the craters look a little out of place with the style, but it doesn't really matter because they look cool
okay, for some reason they seemed to be different widths to me. Did I make a personal optical illusion of a sort? :D I'll fix that! Thank you very much :D
That Mass Effect reference haha.
I liked how you you used up the fact you can use a huge canvas for this challenge.
Very cool piece.
Hmm, they are some sorts of side-pockets, and they are located on the air/propulsion backpack of the astronauts. The right guy is turned more sideways to the camera, so the side of his backpack should be a bit wider? Dunno.
I think those things on the left astronaut's backpack should be wider than those of right one's.
Moon patrol ;)