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Really nice! The NES palette is extremely hard. You're doing really well with it
Lovely. Like te bottom leftmost one the best. Thanks for sharing.
Yes. I do love the highlight you added. I must have forgotten all i knew about GBA metroid tilework when i was drawing
Glad to be of help :)
And yeah, the idea for the highlights is that you have a better communication of where the player can walk, better separation of bg and fg, which is pretty important and esp with low colour palettes.
@ptoing
I thank you for your interest. I cant help liking Duck Tales. I agree that there are many more better looking NES games.
The restriction i use is not intended. Doing great tilework is a lengthy process for me. I have barely scratched the surface of whats possible. I imagine my next step would be to pick 4 palettes and use them within the scenes properly as you suggest. I do appreciate your highlights and will concider them :)
Regarding the NES palette, i havent investigated that much into which one is proper. I will swap for the one you linked and see what the outcome is.
cheers
Duck Tales has mediocre gfx at best as far as the NES goes, IMO. Reference titles are the 2 Batman games by Sunsoft, Shatterhand and Gimmick! I can not think of any games off the top of my head that come close to those.
The thing is, that restricting yourself on top of already being restricted by the NES limits (somewhat) does not necessarily do you any good, IMO.
For example, looking at my fave screen, the one with the grey blocks. In that one you use 1 palette (black, mid grey, darker grey and blue) You could make it 2 palettes and things would look more interesting already. Add another blue to the palette you use for the pillars and bg brickwork and mix it up with larger areas of darker places where there is no grey, so things recess more. I made a small edit to illustrate this as well as some other stuff.
This now uses 4 bg palettes. Also I used a more accurate NTSC NES palette. The one you are using seems to be pretty fudge and neither looks like NTSC nor PAL (in case you want to be somewhat accurate).
Most accurate NTSC palettes afaik, because this stuff was measured. bisqwit.iki.fi/utils/nespalette.php
As far as PAL goes not sure what the most accurate one is since no one seems to have done proper measuring with that one so far.
@lazycow
There is an uneven quality between the tiles. Some have more care than others. I like the grey area as well.
@Ptoing
I know right. I have more colors to add if i want. For some reason i started with 1 global (black) and 2 more. And it went so well i decided to keep it. However, when i analyze games with great tilework like Duck Tales, i see that they are using the "4th" color very rarely. I aim to introduce a 4th color as subtle as i can so i dont break this current style.
*edit*
Forgot to mention, i have way less color on these tilesets than what was possible on a NES. I use an average of 5-7 colors while the NES could display 13 background colors with 4 background palettes. I have a lot of extra smooch to add. =)
The background on the gray world is especially good.
Really nice, but why are you only using 3 colours for the tiles. You get 3 colours on top of a global colour, so up to 4 colours per tile (3 of which can be unique).
Something about drawing and seeing nes tiles just makes me feel fuzzy inside :D
Adorable, so many color schemes... I like the contrast between foreground and background of the topleft room and the grey room most. And the forest pic has the darkest mood. For some reason, the stump looks like it is going to start talking. Hm, maybe it should...
I love it