'Alex' walk cycles

'Alex' walk cycles

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Pixel Art Details

user
Title: 'Alex' walk cycles
Pixel Artist: Nuvo  (Level 1 Rookie :: 47 points)
Posted: 11/2/2015 10:34
Palette: 11 colors
Statistics:  4 comments    3 faves    0 avatars

This is the first pass at the walk cycle of a character I've drawn for a game. Second time around, I'm actually going to move the light source to be central rather than top-left so I can flip left/right and save myself work.

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user
Nuvo (Level 1 Rookie) @ 11/3/2015 10:17

The hair definitely is my least favorite part of the sprite, and I think your suggestion is a good one. Thank you, I will definitely keep that in mind on my second pass.

As for light source, I still think I'm going to go for a central light source. The sprites from Seiken Densetsu 3 employed that sort of shading and it worked out really well there, and those are the sprites I'm using as my source inspiration.


user
Nuvo (Level 1 Rookie) @ 11/3/2015 10:14

Ah, no. My previous pixel art has mostly been a bunch of mocks for games that never came to be. I'm working with an actual team and actual insentive this time around to make a game a reality though... and it may even be good! Keep a look out for it. I'll be posting most of the art I do for it here for critiques.


user
CritiqueMyWork (Level 8 Rear Admiral) @ 11/2/2015 12:43

Is this for the same game you were doing here? http://pixeljoint.com/pixelart/49075.htm


user
eishiya (Level 7 Bunyip) @ 11/2/2015 12:29

I think if you flip the side views left/right, it'd still look fine even if the front/back views have non-frontal lighting. The side lighting makes the forms read clearly, so I think you should keep it.

The hair movement seems odd. If you want to animate the hair, I think a slight vertical bounce would look more dynamic and natural than small sections moving side to side.


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