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I don't know why but I love this project of yours. The color usage is amazing and the posing is great! There's something else that made me spend hours trying to remember the name of Baator so I could save this picture again after losing it with my other computer
Thanks guys!
@AirStyle: FRUA allows a two frame animation for combat icons (ready - action). I was a bit surprised how many movement you could imply with only two frames (and a rather limited canvas).
@failureboy: I think I just take the default FRUA method with death animation: a single full tile skull and crossbones icon for all the creatures.
@HZoltan: Nekiälltam egy FRUA design-nak, bár igen kicsi a valószínusége, hogy tényleg be is fejezem. És attól tartok ezeknek csak töredéke fog bekerülni a játékba.
@Macaroni and Cheese: Yeah, half the time went on looking for references and inspiration over the internet.
Thanks for sharing your hard work. It must of taken a whole lot of brain storming to crank all those character ideas out.
Nagyon jók! Sajnálom, hogy nem készült mellé valamilyen, akár rogue-like-os játék, mert minőségi és biztos rengeteg munkád is fekszik benne. (Én mostanság nagyon ritkán veszem rá magam, hogy valamit csak úgy, önmagáért rajzoljak, szóval elismerésem!)
<These are great! It's a shame that you haven't made them for some game, even just for a rogue-like. I think that this quality and the lot of work behind this would worth it.>
This is amazing! All of this with only 16 colors?! WOW!
Why, though, are the animations so staggered?
I really want to do that challenge, now.
The slime cube and the meatball with the eye are my favorites :O
wtfffff soooo many!!! it is amazing. also i dont like the presentation. wish i could see them still
Great work