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I'd never noticed that, thanks for pointing that out :)
I'm kinda just reinforcing what has already been said, but proportionally she's top heavy and the motion would suggest she is flying backwards (which might be the intention, if so all good). The motion where her arms settle to her sides at the end would probably benefit from being a bit snappier too, as it's a bit robotic. Likewise her blink, which is very sluggish.
Otherwise, pretty great looking sprite and nice smooth motions.
This looks good, but I'm not sure if you're portraying the flapping correctly. It looks like her arms are bent at her side on the downfall, but it should be fully/near fully extended at all times. If she's taking off, then her arms, still fully extended, should move toward to her the top half of her chest.
Unless she actually flapped like that in lore, then I have no say on that.
Nonetheless, this is very good. I can see a lot of work went into this.
Lots of detail and fluid animation. Great stuff. I think you can make her legs longer based on the proportions.
I saw a video about Smite on how some people were angry about their god being portrayed in a racy way. They eventually changed those characters so that they would take less heat. But the reality is that Smite portayed their characters based on the stories accurately. It's kind of sad. I never played the game cause I'm not a fan of the MOBA genre, but it looks fun.
Thanks for the feedback, the intention was that shes flying backwards ^^