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Zane444 @ 4/21/2012 20:26 commented on Skeleton ambush!

Thats because the rocks  peice werent a .gif

I'll try that thanks!

 



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Zane444 @ 4/20/2012 15:13 commented on Skeleton ambush!

Yeah it would. I cant seem to get the sprites to stay transparent when i make them into .Gifs if anyone could help with this It'd really be appreciated



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Zane444 @ 4/20/2012 15:12 commented on Spirit Age titlescreen

Its the games representation of the "soul" in the form of an orb with a "tail"



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Zane444 @ 1/24/2012 12:38 commented on Wild West Weaponary

Cool, my only nit pick would be that the wood texture could use some work.



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Zane444 @ 1/7/2012 18:38 commented on Suika Ibuki

Its Styllized dithering as he stated.

 

The AAing is abit much as it wasnt applied correctly. because you overused it, alot of areas became banded and also pillow shading is created.



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Zane444 @ 12/22/2011 08:54 commented on Unamed Hero

@Jim16: im experimenting with cartoony proportions.



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Zane444 @ 10/3/2011 09:49 commented on G36e

Id say increase the contrast a tad more.



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Zane444 @ 9/16/2011 13:44 commented on Elemental Rocks

I may change the earth base for that very same reason;trying to make the earth element stand out on earth(as confusing as that may sound.)



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Zane444 @ 9/16/2011 12:09 commented on Elemental Rocks

Thank you C: now that you mention it, I'll be sure to add more highlights.



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Zane444 @ 8/3/2011 17:05 commented on Maska

@smilecythe

Isnt he japanese?