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Vizmund @ 3/10/2014 22:05 commented on Iroquois - Environment

Fair enough, I wasn't sure how strict that type of thing is here.



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Vizmund @ 3/10/2014 20:20 commented on Blue Heron - Game Mockup

Yeah, the concept is a bit muddled, and definitely needs revision if I ever revisit the game. The idea is that the upside-down UI elements are the score and lives of the "good guy", viewed as if they were across from you, or opposite viewing an arcade game from the perspective of a typical shmup. The score is irrelevant to the game, and the lives count are all the player would care about with those ui elements, so I figured it wouldn't be too confusing...