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Luther @ 6/6/2007 06:15 commented on Poison tree
Very nice indeedy

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Luther @ 3/18/2007 11:13 commented on Under Water
Hi AirJoe,
  They removed it as it was essentially a duplicate and it's 'not the done thing' to post WIPs in that way (I've since learned).
  You can get the WIP at http://cs-svr1.swan.ac.uk/~cstim/art/under_water_wip.gif



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Luther @ 3/18/2007 10:47 commented on Binary star
Hi Skurwy,
  This one was pretty much from my own head. As I've mentioned before, I was going through a bit of a 'Rodney Mathews' phase when I did this and this can be evidenced in the shape of the building to the left. The lighting on the building was probably influenced by the Sci-fi artist Chris Moore, who does a lot of that kind of back-lit stuff.  It's on a desert world so I guess I could cite dune as a reference as I first read those books at around this time.
  Interestingly, the writing on the kind of spur thing turns out to look a lot like Katakana script, where I guess it would say 'imusu', which doesn't mean anything as far as I know. What's interesting is that I drew this in 1992, when I was about 16 or 17 and I made the script up as some kind of alien writing. I didn't learn to read Japanese until I was at least 20!

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Luther @ 3/13/2007 15:24 commented on Adrenalin
Hi guys,
 I found a link to the Rodney Mathew's piece that inspired this image. Ah, brings back my teens :)
http://www.rodneymatthews.com/nosecondprize.htm

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Luther @ 3/9/2007 07:09 commented on Under Water
ikke:
  I agree, I'm working on a 32 colour piece at the moment (in between builds) which may or may not be as good as some of my old stuff as I'm a bit rusty.  Having said that, using Pro-motion feels a lot more natural than photoshop, even though I now know my way around the later, as those dpaint short cut keys are burned in to my reflexes pretty deep :)

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Luther @ 3/9/2007 04:57 commented on Under Water

Helm,
  You seem to have a beef with the demo scene in general and it was those derogatory comments that lead me to write an essay of a post in reply.  I've already stated that I don't have the source photo from this, it was from a magazine at an old work place and has probably now been decomposing happily on a compost heap somewhere in Japan for five years, or has been recycled to make 'Hello Kitty' stationary.
  Please, by all means crit the hell out of my work. Also note that, of the pictures I've submitted so far, only two used photo references. The rest are original works, some inspired by the style of other artists but none copied from their work. I do not pass of the artistic work of others as my own.
  For the Hawaiian picture, I again used photo references for the girl but the rest is from my own head (I'm good at clouds :) I can also draw fairly realistic looking people without the need of reference but I only got to that level by copying from life!
 
If you want non skill-builder pieces then just look at my gallery. I challenge you to find the 'originals' of those. Actually, you won't have to look far as they are the originals.



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Luther @ 3/9/2007 04:31 commented on CyberHead
Hi blackbeltdude,
  I agree but the reason that this uses so many is just that it's a crop of a larger image (see mural) which really used the other colours more effectively. I was hoping that cropping it woul reduce the used colours but nope, it seems I went for all of them in the head.

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Luther @ 3/9/2007 02:54 commented on Under Water
Helm:
  So, we should discount the work of all the renaissance painters because they 'copied' from life, used a camera obscura, or a grid to get proportions right? Should we burn their canvases because their work failed to meet your criteria? Should we lambast them for not being 'leet' enough?
  I've found during my dabblings in image creation that in order to improve your skill, both in painting, pixel art, digital painting, 3D modelling and whatever, it is absolutely necessary to do technical pieces in order to learn the artisan skills that you can later apply, if you choose to do so, to original work of your imagination.  If you look at my gallery and also at my other, non-pixel, digital and traditional pieces, this is exactly what I have done. I have also clearly stated when an image used photo-reference or was influenced by anothers work.
  I'm not the best artist out there and I think that my technical works do look better than my totally original pieces but then, despite having a very good knowledge of how light physically behaves from coding 3D graphics for years, that is to be expected.

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Luther @ 3/9/2007 02:30 commented on Me and some freak with glasses
Fantastic work, wish I could animate that well. 5/5 and fav'd.

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Luther @ 3/9/2007 01:42 commented on Zombie ...
Urgh, Argh, bwraaaaains, bwraaaaains! Zombies never get old.

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Luther @ 3/9/2007 01:36 commented on Under Water

Hi guys,
  I wasn't really expecting all the controversy- I'll try and use less colours with any new pics I post here, not  because I'm trying to save on disk space (although I have done things in fewer colours for that same reason) but because it's less likely to boil blood.
  I often use more closely packed colours in the brighter ranges as the eye is more sensitive to changes of intensity in bright colours than dark ones, which is why I can get away with those large areas of stippled colour in the rocks on the left. It's the same reasoning behind gamma correction - that packs more colour detail for bright shades and less for dark ones to avoid banding and as a kind of colour space lossy compression.
  The kind of blurred effect is fairly easy, if a bit laborious, to achieve using standard tools. Just set up your ramped palette in dpaint, get the fingers over the '[' and ']' keys for cycling the colours and get to work with progressively smaller brushes.  Then go back and tidy, adding stippling where needed.  Anti-aliasing by hand is one of those skills that is now almost totally redundant in professional CG but which took me an age to get right. I can now anti-alias as well as the best rotated grid, edge enhancing 128 sample AA routine but not as quickly.  The AA in this image was all done by hand.
  One of these days, when I've finished my other programming projects and probably in my advanced dotage, I'll write a bloody dpaint clone that does record every pixel you drew and can save the results out to an animation. 
  Also, where on this site is the FAQ that defines exactly what is considered 'pixel art' these days?

Helm:
  Yes, I can see the difference but you're probably right, I could have used less colours. I could also have decided to do it in photoshop, ega mode, as a 3D model or not to do it at all. However, I did it as I did it and I'm afraid those are the breaks.  Please feel free to remove duplicate colours if you like.  Whilst this was indeed a technical piece, using a photo for reference, I can, infact, draw freehand as well!

Haash:
  Crap, don't say that! I sometimes feel that way when I see what I consider to be awesome work and sometimes it inspires me to improve my own work, depending on what side of the bed I got out of.  This image was the culmination of around 15 years experience in pushing pixels and also, probably more importantly, results from actually having the time to create it. It took a week working 9-5 whilst I was criminally underemployed at a web design department - they really should have found something useful for me to do.




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Luther @ 3/9/2007 01:15 commented on Shaun of the Dead
That's really cute, fab characterizations, great work.

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Luther @ 3/8/2007 09:56 commented on Colossal Katamari
I think this is possibly the best image I've seen on here so far, fantastic work. You've made 15 colours sing and the sense of scale and solidity is amazing. Nice to get two top game references in one <4bit image too!

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Luther @ 3/8/2007 08:08 commented on Under Water
No really, I've looked for a definition and I can't find it. I created this image using DPaint, using ramped palettes and standard drawing tools.  Does the remit of 'pixel art' as defined by peeps here include not using brushes larger than 1 pixel? If so, then I'm guilty: I did use a 5 pixel size brush for roughing it out but surely that's just common sense? If you mean that it's in an indexed graphics mode then well, duh, that's what it's all about.
  No blur, no photoshop, just DPaint and too much time on my hands.

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Luther @ 3/8/2007 07:55 commented on Under Water
What do you mean by 'index painting'?

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Luther @ 3/8/2007 07:33 commented on Hawaii
FlyGuy:
 Cheers, thanks for the compliment :) I haven't worked at many high profile places.
  I worked for a company in London called Themekit who did real-time 3D stuff in the early 90's. I did programming, modelling and texturing work (small company, many hats).
  Most of the high colour pixel art I've got here I created a few years ago whilst working at a Travel agent in Japan doing web development stuff.  By all rights, they should have told me to do stuff in photoshop as it would have taken less time but I was on a pixel roll :)
  After that, I worked for a company called AiCube developing PS2 and PC 3D engine middleware, again in Tokyo. After that, I went back to Swansea in Wales to do an Mphil in Computer Science before getting my current job as a graphics programmer at Creative Assembly in England.  That's about 10 years in three paragraphs. Unfortunately, I was a bit too young to apply my pixel skills in the games arena as by the time I started paid work, everything was going 3D and true-colour.

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Luther @ 3/8/2007 03:40 commented on Under Water WIP
Well,  we live and learn :)

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Luther @ 3/8/2007 02:04 commented on Elite Cockpit
If you squint, it looks great :)

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Luther @ 3/7/2007 13:12 commented on Under Water
Hi guys, check my gallery for the WIP, hope it meets your critera.

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Luther @ 3/7/2007 12:28 commented on Mural
Well I can't complain about being compared to Lazur, early or not: I've always been in awe of his work. I agree with you regarding the anatomy, it's not my strong suite and stupidly, I didn't use a reference. In fact, I can remember being chuffed that I got it looking that natural, even if it is a bit off.

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Luther @ 3/7/2007 08:46 commented on Under Water

Hi,
  Wow, thanks for the nice comments. I made sure when I did this one that I had the history and I've got it on an old machine at home. I'll dig it up and post it here. What's the best way to post image histories given that the rules state that they don't like users posting partially finished work? If on the boards, which thread's the best?
  As for the amount of colours, I know it's pushing the boundaries of what has become considered pixel art. I appreciate that there are aesthetics in this medium that favour as small a palette as possible: I spent my teens honing my skills on 16 and 32 colour machines (Atari ST and Amiga).
  With this image, I wanted to push myself a bit further than I'd previously done and wanted to capture the subtle hues of the source image using 8bit colour, rather than aiming to go for as absolutely few colours as possible.  It was kind of my DPaint swan song and although it probably lacks artistic merit as I used a photo for reference (which, unfortunately, I no longer have), I did put my heart into it.   It's the best pixel pushing image I've ever made.

  I've got a bunch of stuff at home that's more unambiguously pixel art and I hope you guys enjoy them.





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Luther @ 3/7/2007 01:17 commented on Hawaii
Hi,
  Unfortunately, I don't think I've got the creation history for this one, although I'll have a dig around for it when I get the creation history for the underwater pic tonight (which I do have on an old machine somewhere). I used photographic references for the elements of the scene, although I insist on drawing by hand with the mouse as tracing feels like cheating.
  In fact, the difficulty of proving that you did something yourself is partly when I've eschewed pixel art in favour of traditional media (for my artwork) and programming 3D stuff (for my paid work).

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Luther @ 3/6/2007 18:04 commented on Hawaii
All done in DPaint, wouldn't say it was otherwise.

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Luther @ 3/6/2007 16:52 commented on Luther
It was, only bilinear filtering did it's worst. Unfortunately, I can't find the original. I was going to use this as an avatar but I guess I'd get pasted.