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Moczan
Seaman
Joined: 05 April 2022 Online Status: Offline Posts: 2 |
![]() Topic: Ninja character for platformerPosted: 29 June 2011 at 1:39am |
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Hi! I'm working on a little platformer game (Meat Boy style). I have just started doing graphics for it and wanted to hear some comments and advices on it before I start animating. It's still work in progress (especially sword):
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vlad61
Midshipman
Joined: 22 April 2015 Online Status: Offline Posts: 96 |
![]() Posted: 29 June 2011 at 5:01pm |
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I think you may need to take a second look at super meat boy - the "style" he uses is more of a square shaped sprites. Also it should be noted super meat boy is not pixel art but done in flash.
i seem to have found a sprite resource here EDIT: Though i do realize there are guest characters in the game that resemble their original style Edited by vlad61 - 29 June 2011 at 5:03pm |
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Wayne
Seaman
Joined: 03 April 2014 Online Status: Offline Posts: 14 |
![]() Posted: 29 June 2011 at 9:54pm |
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I like the design and proportion... Looks like it will allow for some fun animation.
If the game is a viewed from the side view like Meat Boy, then it might be better to have his feet flat on the ground. This way the foot can change into the "heel-off-ground" shape when you animate the foot pushing off during something like a run. |
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Moczan
Seaman
Joined: 05 April 2022 Online Status: Offline Posts: 2 |
![]() Posted: 30 June 2011 at 3:37am |
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The Meat Boy style was about gameplay, not the graphics style. Also 'Flash' is not style/technique, it's platform and just because it has vector graphics renderer built-in it doesn't mean that you can't make pixelart games in it.
I've got some comments on Pixelation and did edit. I change the style a bit, but I think it turned out better than the original one ![]() Edited by Moczan - 30 June 2011 at 3:38am |
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