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Moczan
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Quote Moczan Replybullet Topic: Ninja character for platformer
    Posted: 29 June 2011 at 1:39am
Hi! I'm working on a little platformer game (Meat Boy style). I have just started doing graphics for it and wanted to hear some comments and advices on it before I start animating. It's still work in progress (especially sword):

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vlad61
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Quote vlad61 Replybullet Posted: 29 June 2011 at 5:01pm
I think you may need to take a second look at super meat boy - the "style" he uses is more of a square shaped sprites. Also it should be noted super meat boy is not pixel art but done in flash.

i seem to have found a sprite resource here

EDIT: Though i do realize there are guest characters in the game that resemble their original style

Edited by vlad61 - 29 June 2011 at 5:03pm
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Wayne
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Quote Wayne Replybullet Posted: 29 June 2011 at 9:54pm
I like the design and proportion... Looks like it will allow for some fun animation.

If the game is a viewed from the side view like Meat Boy, then it might be better to have his feet flat on the ground. This way the foot can change into the "heel-off-ground" shape when you animate the foot pushing off during something like a run.
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Moczan
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Quote Moczan Replybullet Posted: 30 June 2011 at 3:37am
The Meat Boy style was about gameplay, not the graphics style. Also 'Flash' is not style/technique, it's platform and just because it has vector graphics renderer built-in it doesn't mean that you can't make pixelart games in it.

I've got some comments on Pixelation and did edit. I change the style a bit, but I think it turned out better than the original one


Edited by Moczan - 30 June 2011 at 3:38am
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