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ignism
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Quote ignism Replybullet Topic: [WIP] My first try on a space ship
    Posted: 28 July 2014 at 9:48am
Hi all,
I'm totally fresh and new here. Looking for some comments and critics to improve my "art".
I never really got into pixel art, and this is my first serious attempt. In my spare time I am working on some space shooter game. The idea for the art is to keep it very dark. I want to define the shapes/contours using reflections of in game FX (like the beam from the engines).
Tell me what you think. Shoot!

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Daruda
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Quote Daruda Replybullet Posted: 28 July 2014 at 1:19pm
Welcome to Pj.
I like your Idea, but really, it's too dark. Light it more, if it's metal it shines, so try an really high contrast.
Will you use "in game" light sources?
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ignism
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Quote ignism Replybullet Posted: 29 July 2014 at 1:52am
Hi, Daruda and thanks!
I am considering using "in game" light sources, something like this: https://www.youtube.com/watch?v=7tYfZOMSyL8
Combined with an overlay on top of the pixel art. Like the reflection from the engines.
I guess you are right about the contrast, The thing is, the background probable won't be completely black. So I am shifting that too.

UPDATE:


Edited by ignism - 29 July 2014 at 7:28am
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Daruda
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Quote Daruda Replybullet Posted: 29 July 2014 at 1:11pm
It's better like this.
If you're not sure about the background, it's standard to use a gray one, both for readability and easing your eyes :D
From where will the ship shoot? The two things in the fronts seems somehow motors. If it's from them, you may want to try a more "dangerous" design.

EDIT: You should edit a little the reflections. They seems a little off in the front.

Edited by Daruda - 29 July 2014 at 1:12pm
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