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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Topic: Vertical Shoot em upsPosted: 11 February 2006 at 7:14pm |
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So I'm working on an indie game (If you could really call it indie). It's a vertical shmup that's been in development for about a month or so. I've got a good portion of the level/game design planned out and I've started working on sprites.
![]() This is your starter ship, the Corvus. I could really use some C&C for this so it looks more... well, so it pops out more, like in most shmups. If you know what I mean. EDIT: I changed the bottom now. ![]() This is a small 16x16 explosion... C&C would be nice. This is the final version. Note that I have changed the palette. Edited by MotD |
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Blick
Commander
Joined: 19 November 2025 Online Status: Offline Posts: 389 |
![]() Posted: 11 February 2006 at 7:45pm |
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The ship looks good, but whatever that pointed shiny thing is on the
back is bothering me. It makes it look like it has a second windshield.
More contrast probably wouldn't hurt either.
Also, the explosion looks more like a growing and shrinking orange blob. Fire burns stuff fast. It should explode quickly, turning black as it's consumed in it's own smoke and dissipate. |
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 11 February 2006 at 7:47pm |
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Yeah. The animation on the explosion is a bit slow, but I can speed it up in-game. I'll work some more on it. As for the ship... I'm not too sure about that thing either. I think I'll try making an extra engine or something there instead. Thanks.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 11 February 2006 at 10:13pm |
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I think the explosion is fine until it reaches the point where it
shrinks, try having it slowly burn up into smoke at the top instead of
just shrinking.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 11 February 2006 at 11:00pm |
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The explosion looks like a cancer. Make the end first then shrink it to nothing then reverse the animations.
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 13 February 2006 at 3:08pm |
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Ok, I've gone and tried the explosion again...
![]() The animation might run a bit slow, but is this any better? |
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Omegavolt
Commander
Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
![]() Posted: 13 February 2006 at 3:59pm |
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Adding in the 'burnout' areas was definitely a step in the right direction, but it still feels confined. I know you have a size limit for this, but perhaps if you can make it explode in all directions instead of 'blooming' as it is now, it might work better. |
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 13 February 2006 at 4:12pm |
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Ok, you mean having the lightsource sort of on-top or exploding out into all directions, right? I could try that.
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lunchbox
Seaman
Joined: 13 February 2006 Location: United States Online Status: Offline Posts: 2 |
![]() Posted: 13 February 2006 at 5:54pm |
I love them!! They're so tiny and sweet.Is that what you wanted to hear?! LOL. I guess they aren't supposed to be sweet ![]() You've done a great job. On the updated explosion, perhaps make it pause before starting up again? :) I think that would add a lovely affect to it. Great job!! You're very talented,MotD.
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 13 February 2006 at 7:26pm |
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Huh. Thanks :p
Most likely in-game, they won't be happening more than once, except for bosses...and even then, it would apear on different sections of the ship. I'm going to do some work on bigger explosions for bosses, or just larger ships now. |
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lunchbox
Seaman
Joined: 13 February 2006 Location: United States Online Status: Offline Posts: 2 |
![]() Posted: 13 February 2006 at 7:45pm |
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Sorry Silly me didnt realize and forgot that mostly game makers go to forums now XD I thought they were just a fun little project, like I do.
Sorry about that. Still, my favorite is the newest explosion. It is so greatly detailed, I'm loving it ![]() |
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