WIP (Work In Progress)
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fatal1ty
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Quote fatal1ty Replybullet Topic: [UPDATED]WIP - Super marko Brothers
    Posted: 27 March 2006 at 9:57pm
hey all, i'm new here.
but i'd like to share my indeed crappy talent of pixel-art.

ok this is my idea.. a basic "super mario bro's" view on the side (based on my mate marko)


i got a strange angle but it kind of works.

feel free to give me some helpful comments. i'm currently making more small additional "items" for to be placed around the picture

please post yuour comments.
thankss


Edited by fatal1ty
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thisisjoe
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Quote thisisjoe Replybullet Posted: 27 March 2006 at 10:54pm
That's prety good, the PRESS START and AUDIO WORLD things could use some cleaning up.

[the angle you are you are using by the way is called 'oblique']
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fatal1ty
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Quote fatal1ty Replybullet Posted: 27 March 2006 at 10:56pm
thanks for that.

yeh it's poor quality because photobucket lowered the quality becausei t was too big. it looks normal with the bmp pic.
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Setzer
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Quote Setzer Replybullet Posted: 27 March 2006 at 11:40pm
step one: never ever ever save pixel art as a .JPG. EVER.

it looks a little bland, could use some major detail with texture. just kidn alooks like some very old low quality PC game riht now, and I say low quality because the color count is fairly high and there is absolutely no shading. Also the back street looks odd because it has no white lines; and the front street looks odd because there are white lines, but teh spcing between them and the sidewalk is very odd, since it's very close to one sidewalk; and the other is nowhere to be found, with no other street lines.

yes. I can be harsh :( but it's out of lub.
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Quote Souly Replybullet Posted: 27 March 2006 at 11:50pm
Shade, shade, shade.
Also, try to go more dynamic in the minor details.

Also, save your images as PNGs.
That way when you upload them to photobucket nothing happens.

I am the jesus of PJ.
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fatal1ty
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Quote fatal1ty Replybullet Posted: 28 March 2006 at 12:18am
thanks for the comments everyone.
i'm no pro at shading (well i dont know how to do it ahah)

but yeh i dont know i had my file as a BMP and i uploaded on Photobucket.. and it came out like that.. it was probably too big.

yeh i agree the road looks a little plain and weird but i havent really touched it. just been working on the little items and features.
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Quote Souly Replybullet Posted: 28 March 2006 at 12:27am
Just pick a place to have a sun, or a lightsource of some kind.
Then try shading behind each object to where the lightsource is.

Then figure out if any peices stick out in the picture, then begin sading behind it, since it would slightly block the lightsource.

I am the jesus of PJ.
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hawken
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Quote hawken Replybullet Posted: 28 March 2006 at 2:35am
I like it! kinda reminds me of old spectrum games like paperboy... and other cheap titles!

don't listen to the JPG nazis here, although PNG is better for quality, only the most anal will care
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Aleiav
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Quote Aleiav Replybullet Posted: 28 March 2006 at 9:00am
The perspective seems really off or wonky, not sure which.
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Quote Pixel_Outlaw Replybullet Posted: 28 March 2006 at 9:06am
1 hand draw text,2 texture.
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Quote Dra_chan Replybullet Posted: 28 March 2006 at 1:22pm
Originally posted by hawken

I like it! kinda reminds me of old spectrum games like paperboy... and other cheap titles!

don't listen to the JPG nazis here, although PNG is better for quality, only the most anal will care


Then ALL pixel artists are anal? That's a new one. Besides, you save your work in png.

JPG is not good for pixel art because it causes MAYOR color loss, and the point of pixel art is to have each pixel exactly placed. Save it as gif or png. You won't have the photobucket trouble either.




Edited by Dra_chan
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Quote jalonso Replybullet Posted: 28 March 2006 at 2:02pm
I love this simplistic style and would'nt dither/shade or AA it. Some details like the copy should be fixed, good job. Its not jpg nazis, its called proper pixelart technique.
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Quote Shark Replybullet Posted: 28 March 2006 at 2:19pm
photobucket changes file formats. use imageshack.us !
Snark, we love yuu.
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Quote CDI Replybullet Posted: 28 March 2006 at 3:27pm
pb doesn't change formats... at least, not for me
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grave
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Quote grave Replybullet Posted: 28 March 2006 at 6:45pm
its only when the files are to big.
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Quote Souly Replybullet Posted: 28 March 2006 at 8:24pm
And if you save it as a bmp.

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Quote grave Replybullet Posted: 29 March 2006 at 3:06pm
which makes it big.
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fatal1ty
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Quote fatal1ty Replybullet Posted: 08 April 2006 at 10:42pm
here is an update.. still no time for shading.. but i added more things to make it a little more .. interesting

and yes i am aware that thigns are bigger than the people.. but i guess i couldnt have drawn the computer any smaller if i wanted it to look like an actual P160WF case.


Edited by fatal1ty
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Quote Souly Replybullet Posted: 08 April 2006 at 11:29pm
The money looks as if it's just floating there...
Umm.. I'm pretty sure you could have done it smaller.
Why would it have to look EXACTLY like a 9160WF case?
Also, the colors are very saturated.

Try getting some better colors.

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Quote PixelSnader Replybullet Posted: 09 April 2006 at 2:03am

okay, the proportions still arent perfect, but looking at the guy's head it wont matter thát much

did use a lot of colours though =( .. well by my standards anyways =P

@ souly - i think it needs to be this specific computer because it's like.. a prize in the game. but yeah. i think it could've just been any case. that thermaltake(right?) case from the 1st post is a lot more recognizeable too, or a chieftec one.

this case is pretty.. normal


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fatal1ty
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Quote fatal1ty Replybullet Posted: 09 April 2006 at 2:45am
Originally posted by snader

okay, the proportions still arent perfect, but looking at the guy's head it wont matter thát much

did use a lot of colours though =( .. well by my standards anyways =P

@ souly - i think it needs to be this specific computer because it's like.. a prize in the game. but yeah. i think it could've just been any case. that thermaltake(right?) case from the 1st post is a lot more recognizeable too, or a chieftec one.

this case is pretty.. normal


cheers for that. the thing about me is when i draw .. i outline everything in black .. and i leave it there.. i'm not really used to using lighter colours as an outline..  i dont really mind if the proportions right or not. afterall a door is twice the height of a person XD..
 
Originally posted by Setzer

step one: never ever ever save pixel art as a .JPG. EVER.

it looks a little bland, could use some major detail with texture. just kidn alooks like some very old low quality PC game riht now, and I say low quality because the color count is fairly high and there is absolutely no shading. Also the back street looks odd because it has no white lines; and the front street looks odd because there are white lines, but teh spcing between them and the sidewalk is very odd, since it's very close to one sidewalk; and the other is nowhere to be found, with no other street lines.

yes. I can be harsh :( but it's out of lub.

and you said never save as JPEG... believe it or not .. the update pic is a jpeg ^^.

Originally posted by Souly

The money looks as if it's just floating there...
Umm.. I'm pretty sure you could have done it smaller.
Why would it have to look EXACTLY like a 9160WF case?
Also, the colors are very saturated.

Try getting some better colors.

it has to look exactly like one because peopel can see it's a p160.. it's a pretty popular case because it looks stylish and so on.. the money is floating because i havent done any shading/shadowing on it yet. explain more on what you meant by "try getting some better colours"


Edited by fatal1ty
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Setzer
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Quote Setzer Replybullet Posted: 09 April 2006 at 6:24am
jpeg filesize: 115.69 KB (118470 bytes)
PNG filesize of the exact same image: 54.2 KB (55,518 bytes)

Really. think of your dialup users :(. As for the case being popular: i've never heard of it. You defenitely need some work on the shading; especially in the alleyway, you can hardly tell it's supposed to be in the background. it looks more like it's all on the same plane.
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Quote PixelSnader Replybullet Posted: 09 April 2006 at 8:23am

''and you said never save as JPEG... believe it or not .. the update pic is a jpeg ^^.''

i noticed that when i cleared the background from the char and case and it didnt work with bucket tool.

i too have never heard of that case. and i don't think its stylish either. it's pretty ugly really, no covering of the drives and such.
but this isnt a case discussion, it's an art critique.

- outlining everypart of things in black is bad, it separates all the individual things and makes the whole feel busy and crowded. only putting lines on the outmost edges of the sprite is better.
- ''i dont really mind if the proportions right or not. afterall a door is twice the height of a person XD..''    i DONT like ducks
- the money doesnt float because the lack of shading, it floats because of the warped perspectives you are using (side on the sprites, iso on th rest) i think
-the colours are icky because they are very oversaturated. try making them all a lot grayer (setting it on about 140/240 would do the trick i think)

and why are you allready designing a small section of one level to high detail, instead of working on the layout, tiles, sprites etc and then combining them?


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Quote Souly Replybullet Posted: 09 April 2006 at 10:02am
Ugh save images as PNG, that way they don't get converted when you upload.

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Quote Bryan24 Replybullet Posted: 10 April 2006 at 3:53pm

I have 2 things to say.

  • 1.Add shading.
  • 2.save as png(it's to blurry).
Revive the bannana thread,
and keep the pomegrantate thread!
P.S.The bannana thread is supposed to not make sense.
P.S.S.or dollars
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Quote Aleiav Replybullet Posted: 10 April 2006 at 4:35pm
You really should shade. The colors are so saturated I can't tell what's going on/what I should be looking at and that's not really good for a game.
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Quote fatal1ty Replybullet Posted: 13 April 2006 at 3:01am
cheers for the comments.  i have my holidays now.. so i'l lsee if ican work on it..
yes.. it's my basic outlining atm.. just with colours dumped around it.. it's not finsihed .. thats why i put WIP on the thread name.

ok and please.. no one say "SAVE AS PNG" again.. i'm getting pretty sick of every member giving me that for each of my threads.... i think it's through my mind already..

and dont expect a lot from me.. i'm not a pro with pixel art...
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Quote PixelSnader Replybullet Posted: 14 April 2006 at 6:59pm

Originally posted by fatal1ty

cheers for the comments.  i have my holidays now.. so i'l lsee if ican work on it..
yes.. it's my basic outlining atm.. just with colours dumped around it.. it's not finsihed .. thats why i put WIP on the thread name.

ok and please.. no one say "SAVE AS PNG" again.. i'm getting pretty sick of every member giving me that for each of my threads.... i think it's through my mind already..

and dont expect a lot from me.. i'm not a pro with pixel art...

we'll stop as soon as you start to

Originally posted by fatal1ty

SAVE AS PNG


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fatal1ty
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Quote fatal1ty Replybullet Posted: 18 April 2006 at 9:07am
Originally posted by snader

Originally posted by fatal1ty

cheers for the comments.  i have my holidays now.. so i'l lsee if ican work on it..
yes.. it's my basic outlining atm.. just with colours dumped around it.. it's not finsihed .. thats why i put WIP on the thread name.

ok and please.. no one say "SAVE AS PNG" again.. i'm getting pretty sick of every member giving me that for each of my threads.... i think it's through my mind already..

and dont expect a lot from me.. i'm not a pro with pixel art...

we'll stop as soon as you start to

Originally posted by fatal1ty

SAVE AS PNG


thats what i meant. i kind of got the idea that i should save things as png..........
so i'll save as png on my next update...
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Quote fatal1ty Replybullet Posted: 22 April 2006 at 8:12am
ok i finally saved one as PNG (sorry to everyone who i pissed off but i am new to this..?)
i added some very very dodgy shadowing.. i still havent done much abotu the colours.. but i havent had a lot of time on my hands.. due to work, school etc


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Quote Souly Replybullet Posted: 22 April 2006 at 9:19am
I say you start over and try again.
This time using everyones imput.

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Quote fatal1ty Replybullet Posted: 23 April 2006 at 4:55am
ok .. i'll start over again.. losing many hours of drawing.... thanks for that comment.. *gone*
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Quote Souly Replybullet Posted: 23 April 2006 at 12:08pm
You spent many hours on that drawing?

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Quote Bifur Replybullet Posted: 23 April 2006 at 12:16pm
many hours=about 30 min , the major part u should have wasted on brainstorming ideas

review the entire concept , if u don't have patience for that forget about it.

I know! Leafs shouldn't make shadow...
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Quote Aleiav Replybullet Posted: 23 April 2006 at 3:59pm
Originally posted by fatal1ty

ok .. i'll start over again.. losing many hours of drawing.... thanks for that comment.. *gone*


It's not a waste. Everytime you draw something it's practice. So what if it's not an instant masterpeice? That's the only way you can get better is through practice. I'd agree with starting over. Practice isn't a waste of time.
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Quote fatal1ty Replybullet Posted: 23 April 2006 at 11:40pm
Originally posted by Souly

You spent many hours on that drawing?

yes.. i'm not PRO you know... this is what i do for fun when i'm bored .. and my ICT lessons are Very Very boring. so i spend most lessons drawing when i finsihed my work in like 10mins.
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Quote Aleiav Replybullet Posted: 24 April 2006 at 10:22am
Originally posted by fatal1ty

Originally posted by Souly

You spent many hours on that drawing?

yes.. i'm not PRO you know... this is what i do for fun when i'm bored .. and my ICT lessons are Very Very boring. so i spend most lessons drawing when i finsihed my work in like 10mins.


So you spent 10 minutes drawing that? I'd suggest you spend more time on pixel art.
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Quote PixelSnader Replybullet Posted: 24 April 2006 at 1:49pm
no. he did his school assignments in 10, and used the leftover 40 for pixels.

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