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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Topic: variouse 9bit spritesPosted: 13 August 2007 at 6:32pm |
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I decided to take part in the PC-Engine Scene, and do some sprites and tiles for a PCE vertical shooter currently in the works. So here's what I've done to date... I'll add the new ones as I progress.
a very large mini-boss. the turrets in the second shot are detatchable, still need to animate the turrets.C&C appreciated. |
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M.E.
Commander
Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() Posted: 13 August 2007 at 11:12pm |
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Hi Squirrelsquid,
Great Sprites! The smaller ships have nice thrusters. The very large sprite kind of lacks the same effect. It looks like a failing engine... And at first I thought that the boss was turned. The nose looked like a thrust fire. Maybe you can change the color on that nose? Best regards from M.E. |
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KunstStukken.nl M.E. Art
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 15 August 2007 at 5:35pm |
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here's a very weird looking one:
@ M.E. the thrusters will be animated a lot faster, ingame, it's just a lack of the .gif format. glad you like it! :) |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 15 August 2007 at 6:03pm |
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Oh man this last one is great, the first are not highly inspired but adequate :D
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 15 August 2007 at 8:39pm |
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thanks, jal :)
I noticed, that the Teddyhead could also be a cellphone... anyway got some new stuff again. here's a real bear: oh, and I tried my hand at a player ship: ![]() |
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M.E.
Commander
Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() Posted: 15 August 2007 at 11:33pm |
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Hi Squirrelsquid,
Love the TeddyHead .. Please keep that one!!! The 'real' bear is a bit dark to be playing outside where the stars are ![]() Hopefully the game will let me choose one of the others as being the one that I play with. I like to play with one of the enemies ships instead of the current player ship. The current player sprite lacks a bit of expression. (Reminds me of zaxxon) Keep up the good work! Best regards from M.E. |
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KunstStukken.nl M.E. Art
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Corpse On Rails
Seaman
Joined: 16 April 2007 Online Status: Offline Posts: 9 |
![]() Posted: 16 August 2007 at 11:03am |
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Teddyhead could also be a futuristic pez dispenser :D
Anyway, I love the sprites. |
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 16 August 2007 at 12:49pm |
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haha, I might make edits of teddyhead, like a cellphone, a pez dispenser or a handheld videogame console ;)
anyway, here are 2 new ones, the P.A.N.D.A.-bomb, and some mech dude. ![]() |
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 17 August 2007 at 12:13pm |
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played with teddyhead a bit... turned him into a cellphone!
the head can slide down, just like the enemy to reveal dial-buttons. the phone also has a touchscreen and stylus, as well as real fire buttons (the bears face), and a directional pad. Edited by Squirrelsquid - 17 August 2007 at 12:20pm |
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Kfuchoin
Commander
Joined: 11 March 2007 Online Status: Offline Posts: 740 |
![]() Posted: 17 August 2007 at 12:18pm |
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lol! i love it, make the same efect in the "CALL" that you ahve in teh eyes..
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may the pixels be with you..
~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903 |
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FraGMarE
Seaman
Joined: 01 June 2015 Online Status: Offline Posts: 3 |
![]() Posted: 20 August 2007 at 8:56am |
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Originally posted by Squirrelsquid
I decided to take part in the PC-Engine Scene, and do some sprites and tiles for a PCE vertical shooter currently in the works. So here's what I've done to date... I'll add the new ones as I progress. Hehe, I've also been working on 9-bit PC-Engine/TurboGrafx-16 sprites and tiles for a while. I showed Squirrelsquid some of my work and he was compelled to offer some of his help in making these graphics for these games.
There are two PCE Super CD-ROM2 games we are currently working on right now. One is a run-n-gun contra type game called 'PC-Gunjin'. The other is a vertical shmup called 'Xymati'.
PC-Gunjin:
![]() Xymati:
![]() Edited by FraGMarE - 20 August 2007 at 7:46pm |
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 20 August 2007 at 3:30pm |
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here's some more PCE-stuff... though these 2 aren't for one of the 2 games.
the first is some sidescroller stuff: ![]() and some sprites and tiles that are inspired by the gameboy game, Cosmo Tank. ![]() EDIT: here's another enemy of the vertical shoot em up: ![]() Edited by Squirrelsquid - 20 August 2007 at 5:01pm |
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M.E.
Commander
Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() Posted: 20 August 2007 at 11:03pm |
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Hi SquirrelSquid and FragMarE,
Hmmmm nice jummy saturated colors. M.E. like except for the browns in the bg of the tank game. Maybe they should be a little darker to really pop out the sprites? Best regards from M.E. |
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KunstStukken.nl M.E. Art
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 21 August 2007 at 1:16pm |
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I modified the red enemy a bit. and did a second, that can seperate it's arms.
![]() @M.E.: yea you'r right about the colors Edit: another one! ![]() and again a new one! ![]() this one is tiny and took me roughly 8 minutes to pixel, animate and upload. wanted to see how fast I can do a sprite. Edited by Squirrelsquid - 21 August 2007 at 2:39pm |
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FraGMarE
Seaman
Joined: 01 June 2015 Online Status: Offline Posts: 3 |
![]() Posted: 23 August 2007 at 3:52am |
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Here is a somewhat larger enemy i made for the sidescroller, PC-Gunjin:
![]() and the lv2 boss sprite...
![]() Edited by FraGMarE - 23 August 2007 at 4:02am |
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 28 August 2007 at 5:06pm |
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here's some more graphics, some background tiles:
![]() I did the blueish rocks, FraGMarE did the (unfinished) lava. and just for kicks, here's a little idea of mine: ![]() Havoc Zone Tactics... my shoot em up transformed into a turn based strategy game |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 28 August 2007 at 5:19pm |
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Damn, the PC-Engine had a gorgeous palette.
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Squirrelsquid
Commander
Joined: 18 July 2023 Online Status: Offline Posts: 259 |
![]() Posted: 28 August 2007 at 7:49pm |
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Originally posted by Pixel_Outlaw Damn, the PC-Engine had a gorgeous palette. remember, the tactics mockup is not in the PCE color-space... anyway, played with the cellphone a bit. will make a longer animation soon, that I'll upload to the gallery. in the meantime, here's the Panda phone rotated 90°. Edited by Squirrelsquid - 28 August 2007 at 7:49pm |
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FraGMarE
Seaman
Joined: 01 June 2015 Online Status: Offline Posts: 3 |
![]() Posted: 02 September 2007 at 8:54pm |
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here's a slightly updated version of the lava canyon...
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 02 September 2007 at 9:50pm |
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Frag why don't you start a thread for your art? It would be easier to keep track of who's who. I miss the old saturated palette; who started all this desaturation nonsense?
Edited by Pixel_Outlaw - 02 September 2007 at 9:50pm |
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