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Lendrick
Midshipman
Joined: 12 October 2008 Online Status: Offline Posts: 71 |
![]() Topic: Grass and Dirt tilesPosted: 28 July 2009 at 12:49pm |
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I'm trying to do some 32x32 grass and dirt tiles... Any thoughts on what I've got so far?
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Free, legal art for Open Source game projects. |
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CrapFactory
Midshipman
Joined: 04 April 2007 Location: United States Online Status: Offline Posts: 52 |
![]() Posted: 28 July 2009 at 1:10pm |
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They're decent.
Just as a preference I always make multiple versions of each to avoid as much pattern tiling as I can. Though I admit pattern tiling is often unnoticed by people who don't sprite. |
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AngelOTG
Commander
Joined: 28 February 2009 Online Status: Offline Posts: 258 |
![]() Posted: 28 July 2009 at 3:32pm |
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Yeah, I'd make more dirt tiles at the least. Those tiny little rocks would create very awkward zigzags on a larger scale. D:
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Lendrick
Midshipman
Joined: 12 October 2008 Online Status: Offline Posts: 71 |
![]() Posted: 28 July 2009 at 7:04pm |
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Point taken. When I see it on a large scale, it's pretty clear that there's a lot of repetition.
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Free, legal art for Open Source game projects. |
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Hatch
Admiral
Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
![]() Posted: 29 July 2009 at 5:57am |
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I think the dirt looks wonderful aside from the tiling issue. The grass looks nice too, but I'm not really sure a single round tuft like that would get much use? Maybe try making an honest-to-goodness tiling grass tile.
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Lendrick
Midshipman
Joined: 12 October 2008 Online Status: Offline Posts: 71 |
![]() Posted: 29 July 2009 at 10:45am |
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The tuft was just an experiment, mostly to see how my grass would interact with my dirt, and get some comments. I'm planning on making a set of tiles out of it, particularly since it seems to have gone over fairly well.
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Free, legal art for Open Source game projects. |
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Lendrick
Midshipman
Joined: 12 October 2008 Online Status: Offline Posts: 71 |
![]() Posted: 02 August 2009 at 12:26pm |
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I've done some more work. Added a new dirt tile, and pretty much every necessary corner tile. Here's what I have now:
-> ![]() How's it look? edit: added a plant Edited by Lendrick - 02 August 2009 at 6:51pm |
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Free, legal art for Open Source game projects. |
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Lendrick
Midshipman
Joined: 12 October 2008 Online Status: Offline Posts: 71 |
![]() Posted: 03 August 2009 at 12:13am |
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I've updated the grass a bit more, which hopefully gives it some more depth. Obviously I'll have to redo all of the transitions, and have some variation tiles as well, but I think it's coming along. :)
![]() I'll be leaving the dirt mostly alone (except maybe for creating some more variation tiles). It seems to be going over fairly well. Thoughts? |
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Free, legal art for Open Source game projects. |
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PulkoMandy
Midshipman
Joined: 30 June 2009 Location: France Online Status: Offline Posts: 44 |
![]() Posted: 03 August 2009 at 12:23am |
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Your corner tiles look like, well, corners :)
You could try making them a bit smoother. I think you need two types of corners... Edited by PulkoMandy - 03 August 2009 at 12:23am |
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Lendrick
Midshipman
Joined: 12 October 2008 Online Status: Offline Posts: 71 |
![]() Posted: 03 August 2009 at 8:49pm |
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How's this?
![]() (and a variant with more contrast:) ![]() I kind of reverted back to the older grass pattern, but I added some highlights to give it more depth. Note the rounded corners. :) Edited by Lendrick - 03 August 2009 at 8:54pm |
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 04 August 2009 at 6:00am |
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Looks better. First one also looks better than the second one imo.
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