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Jakten
Seaman
Joined: 05 January 2015 Location: Canada Online Status: Offline Posts: 12 |
![]() Topic: [WIP] The vorpal blade went snicker-snack!Posted: 30 September 2009 at 6:53pm |
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I recently Finished this pixel of a knight that I made. I haven't done much pixelling in a while so I wanted to do something before I start to lose it.
And I've started to Animate him: ![]() It's Kind of a mess currently but I am just laying out some shapes before I start to flesh it our more. I'll probably go all out and animate a couple of different actions if I manage to make this look any decent. All crits are welcomed on either animation or the sprite. edit: v what is this proxy junk? It won't delete... < id="gwProxy" ="">< ="jsCall();" id="jsProxy" =""> Edited by Jakten - 30 September 2009 at 6:54pm |
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STE'86
Seaman
Joined: 17 September 2009 Location: United Kingdom Online Status: Offline Posts: 20 |
![]() Posted: 01 October 2009 at 12:36am |
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looking at it i think u need an intermediate frame between 2 and 3, one where he is starting to bend forward and the sword is halfway back to its, swing start position. then on the swing start frame, put a larger delay in so as viewers can tell what its all about. u also could use a frame between 4 and 5 so u are not relying completely on the "japanese swoosh" effect to imply movement.
and i saw this in the other forum a few weeks ago but, shouldnt the helmet be picking up the same specular "ping" the rest of the armour is? best of luck Steve |
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crow
Seaman
Joined: 30 August 2009 Online Status: Offline Posts: 26 |
![]() Posted: 01 October 2009 at 8:39pm |
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i would change the whoe color scheeme to better fit the style. more greys and more highlighting and also make the hair move when slashing
Edited by crow - 01 October 2009 at 8:39pm |
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Elk
Commander
Joined: 12 May 2024 Online Status: Offline Posts: 483 |
![]() Posted: 02 October 2009 at 11:16am |
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I wouldnt use blending effects for animation
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